Octave

Octave is a rythm game that utilizes two ways of communicating the notes you are supposed to play to indicate what part you take in your fight against the invading evil force. You take on the role of a troll defending your magical forest from the evil fey queen, and the aestethic setting is medival fantasy. By changing the music, aestethic and gameplay between each phase the player feels part of the fight by defending/dodging the enemys notes and then attacking with their own. By having the villian center stage Octave puts great emphasis on reaction, animation and visuals to make the player feel like they are actively taking part in a musical duel.

Team:

  • Jonathan Hedvall – Product Owner & Programmer
  • Patrik Rodmalm – Project Manager & Producer
  • Emil – Lead Arcade Engineer
  • Einar – Lead QA & Arcade Engineer
  • Nea – Lead Artist
  • Tomas – Lead Audio Designer & Artist

Rogallo Koi

Play as blessed flying koi fish, and try to get as far as possible on an endless journey above the Japanese countryside. However, beware the numerous different obstacles you will attempt to avoid in this fast-paced cooperative game.

Photo: Ulf Benjaminsson / ulfben.com

Try to avoid the obstacles during your flight by blowing at the windmill matching the color of your koi in the game to generate some updraft to move the fish up. You can also press the button to make the fish go down quickly. Power-up bubbles appear from time to time, but be sure about using them before you enforce their effect on the whole flock.
Flying solo might seem exciting, but overcoming challenges is easier and more fun with friends, so make sure to have one by your side, whether playing on PC or at the arcade booth. As long as one of you stays afloat, the game will go on.

Team:

  • Pietro Miglierini – Lead Game Designer, Project Manager
  • Josef Lindvall – Quality Assurance
  • Rajat Upadhayaya – Programmer
  • Franciszek Ryt – Programmer
  • Wilma Bergqvist – Artist
  • Boglárka Kiss – Artist
  • Hongzhe Yang – Composer, Quality Assurance

Two Balloons Disarray

Pump these balloons to new heights with the power of friendship, cooperation, and two literal pumps, while avoiding the winged terrors of the sky! In Two Balloons Disarray, a co-operative arcade game, you and your friend (or business associate, enemy – the choice is yours) will control pumps allowing you to breathe life into a pair of balloons tied together on screen. Your common goal is to make your way through an open sky obstructed merely by a flock of fickle birds hellbent on stopping whatever it is you really wanted to do.

Two balloons disarray was developed using unity for an arcade experience; the controllers were engineered using bike pumps, mouses, buttons, an arduino, and other implements. While our primary goal was to provide a fun cooperative arcade experience, we see potential in our game for future IOS and Android adaptation too.

Team:

  • Dylan Slammert – Product Owner, Visual Design
  • Alison Payne – Scrum Master, Engineering
  • Alejandro Batalla – Programming, Engineering
  • Selin Araz – Visual Design
  • Huang Haichen – Programming
  • Ciaran Lynch – Programming
  • Miranda Angyal – Level Design

Freestanding Graduate Courses and Certificate in Transformative Game Design!

The Department of Game Design is offering 4 freestanding graduate-level courses in transformative game design, in Autumn 2023 – Spring 2024! 

These courses focus on the applied use of analog role-playing games as vehicles for personal and social change, whether facilitated in-person or in online environments. The courses are online, half-time, and freestanding. Anyone with a Bachelor’s degree can apply for the courses and take them from anywhere in the world. 

Students who complete all four courses in order with passing grades are eligible for a Certificate in Transformative Game Design. The courses are:

  1. Introduction to Transformative Game Design
  2. Transformative Game Design 1 (Design Focus)
  3. Transformative Game Design 2 (Implementation Focus)
  4. Cultivating Transformational Communities

Ideally, our students plan to work or are employed in helping professions, such as educators, therapists, social workers, community leaders, coaches, camp counselors, spiritual guides, etc. We especially welcome students to apply who have some background in role-playing games as designers, facilitators, and/or participants. 

The application period begins March 15 and closes April 17. This year the application needs to go through the Swedish website. Read about the application process here.

For more general information about Admissions from the Department, click this link.

If you have further questions after reading the information in the link, please contact our study advisor at gamedesign@speldesign.uu.se