Clapper

Clapper has been released on iTunes!

Clapper banner

Clapper started out as a first year project in 2012. A prototype of the game was created during the Theme Park course, also known as the best course available at Uppsala university. After graduating the team used their prototype to acquire funding, leading to the creation of Bridgeside Interactive. After one year of development heaven the fully realized game is now available on the iPad!

https://www.youtube.com/watch?v=4X_v77CKuRM

What is Clapper?

  • Clapper is a 2 player cooperative rhythm and clap game.
  • The game is most easily visualized as a mix between digital rhythm games and traditional hand clapping games.
  • Clapper has a unique input method that make use of the camera to distinguish between 5 different types of claps.
  • For instance Clapper can distinguish between straight or diagonal claps, or claps being performed with both hands at the same time.
  • Clapper is aimed towards children, parents, grandparents and music teachers and is currently being developed for the iPad.

Features

  • Unique clap input! – The game can distinguish between five different claps!
  • 2 player co-op! – Work together with a friend to clear songs!
  • Custom music! – Irresistibly clappy music!
  • Beautiful game world! – Explore the Jungle while unlocking new songs!
  • Four difficulty levels! – Suitable to first time players and seasoned rhythm game veterans alike!

=== the original 2012 student project follows ===

Clapper is a rhythm and clap-game for kids, ages 5-8. The game plays as cross between music and rhythm video-games and traditional hand-clapping games.“Clapper” is a 2 player game where the players work together to finish a level.

Instead of plastic instruments the game is played with “The Clapper Gloves”.

Clapper won Best 1st Year Game at the Gotland Game Conference 2012.

Team:

  • Lee Kåberg – Producer, artist
  • Daniel Polgar – Lead design, artist
  • Niklas Hansson – Lead code, lead input device
  • Josefine Fahlström – Coder
  • Heidi Öster – Coder
  • Peder Beijnoff Bergström – Artist

The game is built in XNA 4.0 and we is use a particle engine called Mercury. Graphics is be produced in Photoshop. The sound for the game is be made by an friend of the group outside the school.

Abduction of Two

Abduction of Two is a puzzle game where two lovers are separated by alien entities and the players have to reunite them. Two players have to complete their respective levels but cannot do so without the help of their teammate. Every change you make in your level also affects your teammate’s world (which you do not see) – sometimes for the better, sometimes for the worse!

Team:

  • Mark Touktarev – Producer, Programmer
  • Oskar Thysell – Lead Designer, Lead Programmer
  • Rikard Dahlberg – Lead Artist
  • Daniel Andersson – Programmer
  • Christoffer Solgevik – Artist
  • Gillis Gröndahl – Artist

Tools:The game is coded in C# XNA, the art is made with the use of Adobe Photoshop, Adobe Illustrator and Cinema 4D.

Zombie Segway Massacre

What’s the one thing missing from major sporting events today? Zombies.

Arena-based PVP fighting with zombies & segways

Play it using the Wii Fit Board to control the segway and the Wiimote to swing your sword.

Team:

  • Kalle Jungell – Producer
  • Alexander Nording – Lead Artist
  • Viktor Berg Flodström – Design
  • Johan Grahn – Lead Programmer
  • Oskar Lindholm – Programmer

Tools: 3ds Max, Unity, Photoshop, Audacity

Era of the Paw

Era of the Paw is a 3D co-op adventure game featuring cute animals and vicious beasts. A dark warlock has escaped his imprisonment and is turning the island’s animals into beasts. Your job is to beat the crap out of them, so they turn back, and put the warlock where he belongs.

The game features pickupable armors and weapons, 1-4 player co-op and a new weapon-weilding system.

You and your friends each control a cat with a weapon.
Wield swords by sweeping the right thumbstick.
Focus your magic to make bigger explosions.
Steer your arrows into the mark.
Fight for your right to live!

Team

  • Producer – Marcus “Spinn” Bildtgård
  • Lead Designer – Thomas Hertz Orre
  • Lead Programmer – Axel Wettervik
  • Programmer – Mikael Hedenström
  • Programmer – Mattias Edlund
  • Programmer & QA – Jonatan Ekström
  • Art Director – Marcus Särefjord
  • Lead Artist – Filip Svensson

Tools: Unity, Mudbox, 3Ds Max