DreamHack Live

DreamHack (Winter 2004). Picture by Toffelginkgo (Wikimedia Commons), used under the GNU Free Documentation License.
DreamHack – with it’s more than 12 000 participants – is the worlds largest computer festival, held right here in Sweden twice a year. DH Summer 2010 is underway as we speak, and as always we have a bunch of students displaying their work and representing our education at the DreamHack Expo. Make sure to drop by, try our games and hang out if you’re at the event.

And if you’re not (for whatever reason…) in Jönköping right now – don’t fret! Swedish Television is broadcasting live from DreamHack and the stream is available online! Daniel Hagström – one of our first year programmers was interviewed yesterday and did a great job! Check it out for a glimpse of what we do and were this education can take you.

Starts at 00:52:20. The interview is interrupted for a segment about game music, and continues at 01:24:00.

Unfortunately no subtitles for our international visitors. 🙁

Want more DreamHack goodness? Check out their Flickr stream and YouTube channel!

Game of the Year!


The 2010 edition of the Swedish Game Awards is over. The winners were announced at the Grande Finale on the 12th of June, and the prestigious Game of the Year went to GAME students!

Dwarfs is a third year project, an arcade strategy game for PC and Xbox360 putting you in charge of helping a computer controlled tribe of Dwarfs to excavate randomly generated mountains. You must help them gather juicy minerals and valuable gold, all the while protecting your Town Hall from harm. The SGA Jury motivation read: “Charming graphics, well thought out and fun. An overall solution that really works with an excellent tutorial that introduces a fun, tactic and strategic gameplay.” .

GAME has never had a big presence at SGA, largely due to scheduling conflicts. Our students are smack in the middle of production when SGA requests final submissions. But every now and again student teams have an early playable ready in time and enters the national competition. Thus Dwarfs can proudly join Promqueen (2005), Sumo (2006) and Vertigo (2009) in the list of GAME productions recognized at the Swedish Game Awards thus far.

Well done everyone!

PS. It might be worth noting that the Game of the Year-award came hot on the heels of the team’s well deserved Pwnage Award at Gotland Game Awards less than a week ago. 🙂

Fumbies

Fumbies: The Cloud Creatures has been released on iOS!

Fumbies is a Facebook game about taking care of a handful of creatures that lives high up in the air, over the clouds.

The player needs to keep the Fumbies happy by making sure they are clean, well trained, feel good, and go to their job. The main goal of a Fumbies life is to “lovel”, when a Fumbie lovels it passes on its genes to the Fumbie’s children. The children will inherit the parent’s looks and attributes.

Attributes depend on how the player has trained its Fumbies, and determine if the Fumbie is an intelligent, strong, or charismatic Fumbie. Fumbies earns unique items and visual parts for each specific attribute. Thus; by changing a Fumbie’s attributes the player is able to give the Fumbie a unique personality.

Fumbies was awarded the Almedalen Library Award and Best Game Graduating Class at Gotland Game Awards 2010.

The Fumbies team receiving "Best Game Graduating Class" at the Gotland Game Awards 2010
The Fumbies team receiving “Best Game Graduating Class” at the Gotland Game Awards 2010

Team:
Producer: Max Tiilikainen
Graphics: Jona Marklund , Rickard Jonasson, Povel Gulin, Sebastian Larsson
Programmer: Johan Norberg, Sebastian Svensson
Sound: Josef Falkensköld (external)
Website: http://www.meowentertainment.com/

Band of Brawlers

Band of Brawlers is a 3 vs 3 combat game, requiring teamwork and tactics in a king-of-the-hill scenario. On a colorful planet somwhere in space brawlers have started to gang up and are battling each other for control of an abandoned Tivoli. Gang up with your friends and see which team has the greatest cooperation and tactics while you try to take over and hold as many of the zones as possible. While fighting you’ll also get to experience an innovative combat interface that lets you perform attacks with the mouse.

Team:
Project Management: Natalia Mekras
Graphics: Ted Edin, Kalle Henningsson, Monica Kreitz, Tobias Källkvist, Daniel Ohlsson
Programming: Olof Ahlberg, Gunnar Carnbro, Peter Sjödin
Sound: Nicolas Leventorp
Website: http://sim4devblog.blogspot.com/