Midnight

Midnight is a real-time strategy game for three players. Each player plays as either the easy-going Rocks, the proud Papers or the wicked Scissors; miniscule creatures that crawl out of the shadows at night and face each other in an eternal battle.

It goes without saying that the papers live in constant fear of the scissors, which in turn are hunted by the rocks. This gives all the players a predatory/prey relationship towards each other, forcing them to use stealth, deception and ambushing to prevail. In short, Midnight is an RTS that focuses on stealth, exploring and mobility rather than numbers and micro-managing.

Midnight was awarded “Best Presentation” at Gotland Game Awards 2010. Tobias Andersen got an individual award for “Best Effort in Art”

Team:
Producer: Alex Karlsson
Design: Per Lingvall
Graphics: Alex Lusth, Niklas Hallin, Tobias Andersen,
Graphics: Ola Persson, Martin Paulsson, Erika A. Porath
Programmer: Johan Sköld
Trailer: Stina Boberg, Victor Öhman Holmberg
Website: www.luciddreams.se

Dwarfs

Dwarfs was released on Steam!

Dwarfs is an Arcade/Strategy game for PC and Xbox360 where you are put in the middle of a vast, underground playfield. The goal of the game is to explore the randomly generated map as much as possible, while at the same time protecting your Town Hall from harm, such as water floods, lava or hostile creatures.

Dwarfs! at the Gotland Game Awards 2010

What makes this game unique and interesting is that your greatest asset is also your greatest threat: the Digging Dwarfs. While you need them to explore the dungeon and increase your score, their random behavior is the source of most your troubles. Taking control of them is easy, but costs gold, so you have to be careful with your choices! Pointing a Dwarf towards those juicy minerals might look tempting, but what if you need that gold to stop lava later on? In Dwarfs, there is a constant flow of risk/reward decision making.

Dwarfs! was awarded “Pwnage Award” at Gotland Game Awards 2010, and went on to win Game of the Year at the Swedish Game Awards 2010.

Team:
Graphics: Robin Flodin
Programmer: Teddy Sjöström
Sound: Christopher Flodin
Website: http://po2games.com/

Abzolium

Abzolium is an intense skill-based multiplayer arena game for the Xbox 360. Instead of choosing between a numbers of already made characters, you have the opportunity to customize their abilities to your liking. The variations of each new match will lead to loads of different unique combinations and will also result in tactical choices for each round. Enter the tournament of Abzolium and eliminate your opponents to be the ultimate champion!
Abzolium on the Gotland Game Awards 2009 showfloor

Abzolium was awarded “Best XNA Game”, “Best Exhibition”, “Peoples Choice” and “Best Big Game Project – Second Year” at the Gotland Game Awards 2010.
Abzolium team at the Gotland Game Awards 2009

Team:
Producers: Vira Haglund, Joakim Edholm
Lead game designer: Joakim Edholm
Game designers: Joakim Edholm, Vira Haglund, Joakim Österlund Andersson
Lead art: Vira Haglund
Lead programmer: Elon Mallin
2D Graphic artists: Vira Haglund, Sara Pauni
3D Graphic artists: David Klint, Malin Mellgren
Programmers: Joakim Östlund Andersson, Pelle Boström, Syawash “Sayo” Sharafadin

Cause of War

Cause of War is a turn-based tactics game set in late WWII focusing on a complex system and competitive game play.

As a new entry in the genre of classic turn-based tactics games (think Jagged Alliance and Silent Storm), CoW focuses on advanced game mechanics and player customization. The game is set near the end of WWII taking a deeper look on the Italian Campaign. We aim to create a highly competitive game with a great community.

Cause of War development team at the Gotland Game Awards 2010
Cause of War development team at the Gotland Game Awards 2010

Cause of War won the The Award for Human Rights and Anti-discrimination at the Gotland Game Awards 2009.

Team:
Producer: Robin Flodin, Sebastian Torvaldsson.
Graphics: Sonny Hamberg, Emma Ströberg, Vira Haglund, Jommy Johansson, Joakim Reimer, Jhon Hjälm.
Design: Rasmus Davidsson, Fredrik Nilsson, Leo Larsson
Level Design: Ola Nilsson.
Programmers: Ted Lindström, Ted Löfgren, Christoffer Schedin, Tony Höglund, Rickard Jaksch.
Website: http://www.causeofwar.se/