All game developers and designers are welcome to apply. This year we host entirely on Gather.town so you can join us live (in living color!) from any part of the globe! Be a part of the yearly celebration of our students achievements, help us playtest their games and provide feedback.
The jury attends May 31 – June 3. We schedule activities for ~3 hours a day to leave more time for playtesting and individual meetings. The games are, however, available 24/7!
We have scheduled 3 days for open playtesting in gather.town – 29/4, 12/5 and 21/5. Starting at 13:00. Feel free to join in and test the tech. No work required – it is fine to just come and hang out with us.
Posted on - Comments Off on Games & Society Lab Speaker Series CategoriesBlog, Guest Lectures
The series invites practitioners and researchers in and around game design to present their work, thoughts, and process. In this first episode, Henrike Lode talks about perseverance, experimental prototyping and some of the joys and challenges of being a game developer.
So clear your calendar, stock up on the glögg and come meet our people at Blizzard, King, Runaway Play, Spiele-Palast, Redbeet Interactive, Creative Assembly, Fatshark, from the comforting corona-safety of your own home.
Pssst… are you an alumn and would like to shot the breeze and answer questions from up-and-coming game developers? Contact Ulf Benjaminsson to get your own lounge area. 🙂
17:30: Connect and test your tech, have a look around
Click here to join our space on Gather. Set up your camera and mic. Customize your avatar. Use your real name. Get to know the controls and then walk to the lecture hall in the virtual world.
18:00-18:50: Rabi Afram, Engineering Manager @ King
Rabi graduated from Game Design & Programming in 2013. He has a wide array of experience in the game industry working with PC, console and mobile games. Outside of work he plays a lot of tabletop role playing games.
“The talk is going to cover the journey I have made in the industry and the different lessons that I learned that can help you progress in your careers. How do you start in an entry level position and progress from there?”
Emma Johansson graduated from Game Design & Graphics in 2009. She has shipped 10+ titles across multiple platforms, and is currently living in New Zealand working as Creative Director at Runaway Play. Emma is leading the company’s product development process as well as the company’s creative vision. Emma’s passion lies in creating beautiful, wholesome and inclusive games.
“The games industry is always changing, but there are some lessons to be learnt from game development that always stay the same! During this talk Emma will share her top 10 lessons learnt from over a decade of experience working in the games industry.”
20:00-??:??: Speed-dating / meet & greet
Load up with excellent beverage, a web cam and a good headset. Make sure you use your real name in Gather.