Master Programme in Game Design

Ever considered advanced studies? We now have an honest-to-god Masters programme in game design on Campus Gotland! It’s 2 years and meets the entry requirements for PhD studies in human-computer interaction and neighboring subjects, both in Sweden and internationally.

http://www.uu.se/en/admissions/master/selma/program/?pKod=HSD2M&pInr=&lasar=19%2F20
The Master Programme in Game Design provides you with the knowledge and skills required for advanced work in the game industry as well preparing you for continuing an academic career in the area of game design.

To be eligible you need a bachelor’s degree with a field of study specializing in games or gaming (e.g. game design, game development, game programming, computer and systems science, information technology). Knowledge of English corresponding to English 6 is also required (a Swedish bachelor’s degree meets the requirement for English).

The programme leads to a Master of Arts degree (Master of Arts, 120 credits) with game design as the main field of studies.

Game Camp Visby

Science Park Gotland – our local incubator – has helped run Game Camps around the baltic. Game Camps is a recurrent event for individuals and businesses that are working with game development, or wish to do so. Science Park Gotland – our local incubator – has helped produce and run these events around the Baltic and the final installment took place in Visby this weekend!

More than 80 participants attended this 72h business development bootcamp, from Finland, Estonia, Latvia and Sweden. During three days the 19 teams focused on building the business side of their startups,  further developed their business models as well as establish roadmaps to launch their game to the market. 

While here the teams (and their game prototypes) received input and support from game development veterans and investors. At the end of the weekend the most promising teams were awarded financial support, invites to further publisher/investor events at the Game Developers Conference and Casual Connect. 

Four teams from Gotland (student teams and alumni) were there, and two of them brought home prices.  Eat Create Sleep took home the special price – All Access Passes and travel to Casual Connect. Emily and Max over at BetterBuild Studios took home the grand slam €10 000 euros to invest into their business as they see fit. 
Big huge congratulations and well played to all of you! 

My First Jam 2018

~7 hours of development time. 85 students participating. 17 teams, 17 games delivered – that is an astounding success rate! 30 individually wrapped prices, 45 pizzas, 6 cartons of soda, 4-5kg of sweets (for much-needed energy throughout the day), 4 silo-sized thermoses of coffee and one rented minivan to taxi non-Visby students home after the awards.

Tons and tons of fun. 🙂

The one thing that needs attention for next year is how to get the 2nd and 3rd year to actually show up. Out of the 85 participants only 10 were not newcomers. All lectures had been cancelled specifically for this event and everybody were well informed ahead of time, but they decided to take a day off instead of coming in and hacking with us. Since the benefits are so great (social, technical and educational), and since we adjust the courses to make room for this anyway, we should probably consider making the first jam of the semester a mandatory event for all students.

Nominees for Best Interpretation:
— Super Sven Bros
— Fin
— Fondo And Rondo’s epic Adventure

Nominees for Best Execution:
— Bone Zone
— Resurrection
— Skyrim android edition

Nominees for Most Fun
— A few more bounces
— Eggception
— Fondo and Rondo’s Epic adventure

Winner Best Interpretation: Fin
Winner Best Execution: Resurrection
Winner Most Fun: Fondo and Rondo’s Epic adventure

Educating social workers on problem gaming

Patrick Prax was invited by Region Gotland to educate our local social workers and medical providers about problematic gaming, youth and “addiction”.


(the lecture was in Swedish – you can help us add subtitles on Youtube!)

The talk was in Swedish but Patrick recommends the book “What’s the Problem in Problem Gaming”. It is an anthology which provides a number of perspectives on the issue, such as players’ life conditions and lifestyle choices, problem gaming from a family perspective, the voices of treatment professionals, and how game design can become problematic. The book is an essential read for researchers in the field as well as for policymakers, social workers, clinical psychologists, teachers and others who encounter problem gaming in their profession, and the digital version is freely available to download here.

Vad är problemet med problematiskt datorspelande?
Många barn och unga spelar datorspel. För de flesta är spelandet ett utvecklande intresse eller avkopplande tidsfördriv. Somliga har svårt att begränsa datorspelandet vilket kan medföra att skola, kamrater och andra viktiga åtaganden försummas. För att kunna stödja barn i deras digitala vardag kan du som vuxen skaffa dig mer kunskap om datorspel. Hur fungerar spelvärlden? Varför väcker spel engagemang? Och när blir spelandet ett problem?

Du som i ditt arbete möter barn, unga och föräldrar är välkommen till en halvdag (för- eller eftermiddag) om datorspelande (på engelska ”gaming”). Ni får lyssna till Patrick Prax, forskare anställd vid institutionen för speldesign Uppsala universitet Campus Gotland, som kommer att ge er kunskap om gaming, presentera forskning på området och berätta vad vi vet om problematiskt spelande och hur det kan förebyggas och hanteras.

Föreläsningen arrangeras av BarnSam inom ramen för partnerskapet mellan Uppsala universitet Campus Gotland (UUCG) och Region Gotland.

Datum: 27 september 2018
Tid: 8.30–12.00 eller 13.00–16.30
Plats: Ljusgården Rådhuset, Visborgsallén 19 i Visby
Anmälan för regionens medarbetare via särskild länk som erhålls via BarnSam

Utbildning om problematiskt datorspelande 20180927 (.pdf)