Oniris is a non-violent, non antagonistic rogue-like platformer. It focuses its game play on liberty of movement, agility and speed, and offers gradual empowerment of the player by unlocking new abilities.


  • Carl Leong – Level designer,
  • Isak Mansén – Environment artist,
  • Clara Cox – Character animator,
  • Adam Olsson – Programming,
  • Basil Nicolas Gerard – Design, programming,
  • Juste Eriksson – Scrum master, VFX artist

Oniris on Facebook

Rootin’ Tootin’ Cowboy Shootin’

Do you like cowboys? Do you like space? How about cowboys IN space? Well, let us introduce Rootin’ Tootin’ Cowboy Shootin’, a single player first person shooter game on PC.

The game takes place on the planet Wild Wild West, where you play as a Sheriff defending your town from bandits trying to blow it up. Step, aim and shoot your way to victory with the help of a dance mat and a Wiimote, and become the best Sheriff in the galaxy!


  • Hanna Isaksson – 2D Art,
  • Annie Karlsson – 2D Art,
  • Rasmus Westberg – Design/Product Owner,
  • Felix Åberg – Programming,
  • Emil Gårdh – Programming,
  • Nathalie Prinzell – Project Manager/Scrum Master



Take on the role as one of the Argelites in this fast-paced third person competitive action game, equipped with a mobility-enhancing weapon to traverse freely in an environment with high verticality.

Argelite won Students Choice and the Jury Spotlight Award at the Gotland Game Conference 2019.

The game is developed for PC and is created in Unreal Engine using Autodesk Maya, Substance Designer, Substance Painter, Photoshop, Motionbuilder and Hacknplan.


  • Lina Femling – Scrum Master & Level Designer,
  • Hampus Serrestam – Product Owner & Level Designer,
  • Jeppe Willatzen – Programmer & Sound Designer,
  • Konrad Skagerberg – Programmer,
  • Gunnlaugur Arnarson – Game Artist,
  • Patrik Lindkvist – Game Artist,
  • Moa Bruus – Game Artist

Sunset Mystery

You play as Noah, a young curious journalist embarking on a short research trip to Wisburg (a picturesque little town with a mysterious history). Upon arriving in Wisburg, you stumble upon a mystery; the disappearance of a local programmer. You have to use your investigative skills to solve the mystery before your week in Wisburg ends. To help you have your trusted journal, your backpack and your loyal (and very special) dog Crumpet. Sunset Mystery is aimed at tablet and smartphone primarily and is developed in Unity with graphical design done in Photoshop and Aseprite.


  • Alec Bergström – Producer and Scrum Master,
  • Ellen Wetterholm – Lead Artist and Product Owner,
  • Hanna Aho Lind – 2D Artist and Animator,
  • Timothée Engel – Programmer,
  • Elizabeth Simpson – Narrative Designer,
  • Angharad Richards – Designer