Rite of Passage

As a player you take the shoes of someone lost, a person stuck in their dreams. Your goal is to explore this realm in order to find your way out, or figure out what it is that’s keeping you stuck.

Rite of Passage lets you embark on an adventure in a world not too different from ours. Where your achievements will strengthen your journey for control. Master the way you move to reach the darkest depths and brightest highs and maybe somewhere you will find, what the world tries to hide.

Developed in Unity with Android as the primary target platform. This product is a Vertical Slice that allows the team to test and iterate on the idea in preparation for further development.

Team:

  • Audrius Labanauskas – Programming
  • Devon Jokic – 3D Art
  • Fernando Garcia – Character & 2D Art
  • Ludwig Josefsson – Level Design & 3D Art – Product Owner
  • Max Hemberg – Level Design & Programming – Scrum Master
  • Milana Kononkova – Audio Design & Programming

Read more about Rite of Passage!

Tower of Smoke

Tower of Smoke is a Souls-inspired 2D side-scroller that puts you on a perilous journey in a tower of battling mental health. By using coping mechanisms as temporary upgrades, they both improve and damage your performance in various ways, and it is up to you to take on this tower.

Tower of smoke was developed using Unity Engine, various 2d programmes, such as photoshop and KRITA, as well as some writing software, the game is intended to be played on PC for now.

Download and play Tower of Smoke!

Team:

  • Emelie Van Rodin
  • Bengt Hagnelius
  • Sondre Huhtala
  • Joy Goldar
  • Evelyn Olivier

The Supermarket – You had no choice

We’ve taken your normal everyday shopping and turned it into a rollercoaster of emotions. Prepare to feel stressed, scared, angry, frustrated and confused! Wait.. That’s how I normally feel when I go shopping for grocerys. Anyways, our game has an alien and shit.

Download and play The Supermarket – You had no choice!

The tools we used to make this game are Unity, Visuals, Plastic SCM, Photoshop, Clipstudio Paint, Krita, Sai and audacity. The game is made for PC only.

Team:

  • Product Owner & Game designer – Sofie Magnusson
  • Project Manager – Theodor Jensen & Ronja Jakobsson
  • Lead & Gameplay Programmer – Elin Hage
  • UI Programmer & Arcade building – Sofie Magnusson
  • Graphic Designers – Ziren Meesamer, Theodor Jensen & Wenqin Pei
  • SFX/Audio Editor – Ronja Jakobsson

Simugens

Simugens is a single-player action game for Windows PC made in Unreal Engine 4. You control a robot and are given some choices for how you want to progress through the open-ended level. Sneak past the mechanical guards. Distract them with sounds. Hide in the shadows. Break windows to open up new pathways. Use objects like tables and chairs to reach high places. Stun guards and disable lights and doors with your electric darts. It is all up to you to find your own way towards the objective in this vertical slice inspired by the immersive simulation design philosophy.

Additional software used: Adobe Photoshop, Adobe Premiere, Autodesk Maya, Blender, ClipStudio Paint, Inkscape, Substance Designer, Substance Painter, TexturePacker.

Team:

  • Hassan Akoushli – Artist
  • Daniel Michaneck – Project manager and programmer
  • Jesper Pettersson – Programmer
  • Mathilda Rabe – Artist and level designer
  • Mick Roncken – Scrum master and writer
  • Liam Ryner – Artist
  • August Wigg – Product Owner & artist

Download and play Simugens!