Workspace Warfare


Send a blitz of paper planes to your rival’s desk in this fast-paced office war simulator!

Workspace Warfare on the Gotland Game Conference 2015 showfloor
Workspace Warfare on the Gotland Game Conference 2015 showfloor

Workspace Warfare is a war simulator set in an everyday office environment. It is a fast-paced top down two player game where you challenge your friend to an epic paper plane fight in order to mess up each other’s desks. Fold your planes and send them crashing into your colleague’s morning coffee! A game fit for playful adults and children alike.

Workspace Warfare won <strong>the Innovation Award</strong> at <a href="http://gotlandgameconference.com/2015/">the Gotland Game Conference 2015</a>.
Workspace Warfare won the Innovation Award at the Gotland Game Conference 2015.

Team:
Ellen Mellåker – Producer
Ludvig Storm – Game designer
Matilda Nagy – Lead Artist
Sven Almberg – Lead Programmer
Johan Öhman – Programmer and Lead Sound
Emil “Qevie” Lindgren – Artist

The game plays on a horizontal touch screen and is built in Unity5 3D.

PvGvP

PvGvP offers fast paced multiplayer combat where you need to be aware of your environment that is being controlled by another player. A unique take on local multiplayer where two players fights each other while the third player is trying, with different traps, to influence the outcome of that fight. And then the game offers a chance for the winner of the 1vs1-fight to give some payback to the third player.

PvGvP on the Gotland Game Conference 2015 show floor

PvGvP won the Student Choice Award at the Gotland Game Conference 2015.
PvGvP won the Student Choice Award at the Gotland Game Conference 2015.

Team:
Anders Jonsson – Producer
Marcus Altin Prytz – Lead Art
Marwan Al Salman – Lead Code
Lucas Chang – Game Designer, Lead Tech
Kristofer Karlsson – QA

Save The Penguins!

You are a mother penguin, but there is no baby. Lucky there is a baby free for the taking. Unlucky there are other mother penguins around. Quickly slip across the icy arena, snatch the baby and run away before the others can knock you over and steal your rightful child!

The game is played using trackballs, one for each player. With its comical style, it is fit for all ages. Save the Penguins! is made through Unity 5.

Team:

  • Eva Sokolova – Producer
  • Gabriel Ajuwa – Lead Programmer
  • David Crosson – Game Designer
  • Emil Christenson – Lead Tech
  • Nayomi Arvell – Lead Artist
  • Kim Gripenberg – Programmer

Wind Chasers

Fly through the skies with three opponents and try to be the first to reach the goal. Built with Unity, coded with Visual Studio and visualized with Photoshop.

Team:

  • Ludvig Normelli – Producer
  • Håkan Pettersson – Lead Art
  • Markus Holm – Lead Tech
  • Marcus Franzén – Art
  • Isak Ekedahl – Game Designer
  • Rokas Paulauskas – Lead Code