S.A.P.S: Subatomic Particle Acceleration Simulation

S.A.P.S: Subatomic Particle Acceleration Simulation is an idle game where you interact with a particle simulation through upgrades and a zone system, viewed through a retro computer interface with a distinctive colour scheme.

Read the related thesis: Nonverbal Communication in Game Design: Interface opacity, visual theming, and particle feedback in idle games.

Team:

  • Miguel Ernesto Buba Lasarte
  • Sebastian Gustafsson
  • Oskar Larsson