A rat Betwixt is an isometric, turn-based tactical game about the exploration of a bunker in future medieval Sweden. During that exploration, multiple players will be asked to complete objectives that can run counter to the survival or efforts of the rest of the group. Players control their avatars via tablet or phone screens, where their objectives and moves are hidden from other players.
The game uses Unity as its main engine, with music provided by Elias software. Input is given via touch on smartphones or tablets.
Team
- Karl Malm – Producer
- Sebastian Engstrand – Lead Designer
- Sakarias Ståhl – Lead Art
- Anders Schultheiss – Lead Animator
- Adrian Hedqvist – Lead Programmer
- Linus Bjernhagen – Lead Network Programmer
- Maximilian Bergström – Lead Character Artist