Physitive is a physics based problem solver. The goal of each level is deceivingly simple: getting from the black door to the white door utilizing the world and the objects within it.

Physitive is all about non-linear game play, a single level might be beatable in more than a hundred ways! Grab a rocket and fly across a gap, stick boxes to a wall and climb it, blow a wall up and walk through it or cause a massive implosion to drag a bridge from an out of reach spot.

The game engine is built on the Ogre rendering engine, the Newton Game Dynamics physics engine, the FMOD sound engine, the Particle Universe library and a bunch of smaller 3rd party libraries and wrappers.

Producer: Seher Basak
Game Design: Mattias Görl
Level Design: Jona Marklund
Programming:Krister Cederlund
Programming:Håkan Mattsson
Programming:Andreas Svensson
Programming:Ulf Benjaminsson
Graphics: Robert Sahlstedt
Graphics: Brian Elmore