2D platform puzzle game where you can swing, jump, cut ropes, shoot out ropes to save your friends who have been taken by the puppeteer. Save your friends and escape the evil Puppeteer’s mansion. But beware, The Puppeteer is already on your trail, so be quick, or be caught.
Odium was exhibited at Gamex 2012 in Stockholm.
Team:
Anders Ekdahl – Producer
Olof Wallentin – Lead programmer
Hannes Freiman – Gamedesign
Alexandra Aasen – Lead artist
Johanna Brate Sjögren – Artist
Andreas Vannfält – Programmer
We are using SDL and OpenGL for rendering/input and Box2D engine to simulate physics in the game.