It is a time-based top-down two-player game. You play as an avatar where the goal is to jump between platforms and collect the most points that are placed on a grid-like field under a limited period of time, while avoiding the opponent bumping into you. When the time is up, whoever has the most points wins the round.
Critters at the Gotland Game Conference 2012
Team:
- Producer: Hannah Idén Gustafsson
- Game Design: Andreas Mikko
- Lead Programmer: Linus Eriksson
- Lead Artist: Hanna Eriksson
- Artist: Tove Ahlgren
- Sound manager: Jonathan Lindmark
The game is built in XNA. The graphics are made in Photoshop CS5 and the audio and music are made in Reason 5.0 and Tracktion.