It is a time-based top-down two-player game. You play as an avatar where the goal is to jump between platforms and collect the most points that are placed on a grid-like field under a limited period of time, while avoiding the opponent bumping into you. When the time is up, whoever has the most points wins the round.


  • Producer: Hannah Idén Gustafsson
  • Game Design: Andreas Mikko
  • Lead Programmer: Linus Eriksson
  • Lead Artist: Hanna Eriksson
  • Artist: Tove Ahlgren
  • Sound manager: Jonathan Lindmark

The game is built in XNA. The graphics are made in Photoshop CS5 and the audio and music are made in Reason 5.0 and Tracktion.