Virtual Worlds and Digital Heritage at Gotland Game Hub

We are pleased to invite you to Gotland Game Hub, featuring a talk at 15:00, organized in collaboration with the seminar series at the Focus Area of Games and Creativity at Gotland Research Forum. This talk will explore games, virtual words, and digital heritage.

Gotland Game Hub

📅 When: Wednesdays, 13:00–17:00
📍 Where: The H-Building, Campus Gotland (Strandgatan 7, the Old Residence)

This week’s program:

·       13:00 – Doors Open: Enjoy coffee, snacks, and cookies while networking, playing games, or exploring new ideas.

·       15:00 – Short Talk: Patrick S. Randolph-Quinney, Associate Professor of Osteoarchaeology at Uppsala University, will present on the intersection of cultural heritage, game design, and play. Drawing from his fieldwork in medieval Gotland and Palaeolithic cave sites in South Africa, Patrick will discuss how play can enhance research, design, and our understanding of the past.

·       15:30 – Open Mic: Share your own game realted projects, events, or collaboration ideas.

·       17:00 – Wrap-Up: Conclude the session inspired and energized.

About the talk:
This seminar is part of the Focus Area of Games and Creativity at Gotland Research Forum. Patrick’s presentation will highlight the synergy between computer games and digital heritage, exploring how this relationship can be further developed at Campus Gotland. He will also discuss how play can support research and practice in both game design and cultural heritage, offering insights into the human evolutionary journey.

About the speaker:
Patrick S. Randolph-Quinney is a bioarchaeologist specializing in the archaeological record, focusing on what human and hominin remains reveal about past societies and the deep human journey. He is an expert in digital heritage science, from micron-scale visualization and analysis of fossils and bones to site- and landscape-level studies using remote sensing and drones. His research spans medieval Gotland and Palaeolithic South African caves. Outside academia, Patrick is an avid PC gamer and role-player, including LARP and Viking re-enactment.

We look forward to welcoming you for an afternoon of games, ideas, and inspiration!

My First Jam 2025

 My First Jam that we held last Friday and as always it was a ton of fun!

  • 96 contestants
  • 19 teams
  • 19 games
  • 72 votes cast on games
  • 10 prices awarded
  • Lots of pizza eaten
  • Even the head of department participated!

We had two categories;

  • Best interpretation of theme
  • Best polish

Winners were:

Friends without benefits made Found, Not Lost
AROZAI made Lost and Poland

A full list of all the submitted games is available below. Thanks to everyone that helped and jammed!

My First Jam 2025 game submissions:

Global Alumni Day

On Uppsala University’s birthday, 7 October 2025, we invite alumni from around the world to help us celebrate the rich history and vibrant community of Uppsala University. No matter where you are based, we hope you will join your fellow alumni to mark this special day.

Local hosts in 61 cities across 47 countries will be organising alumni events, and you are warmly invited to be part of it!

Register by 21 September to secure your spot. And if you sign up by 27 August, you’ll receive a special goodie bag at the event!

This alumni-led event is your opportunity to reunite with old friends and make new connections. Share your memories, relive the nostalgia of your student days, and celebrate Uppsala University’s achievements with fellow alumni.

Explore Every Game & Photo Gallery from the Gotland Game Conference

We’ve been hard at work making the Gotland Game Conference archive more complete and accessible than ever before! Here’s what’s new:

  • All student game projects are now published – including the full back catalogue from 2024 and earlier years. Browse and get inspired!
    • Use the tags in the sidebar to quickly explore subsets of the archive: browse all mobile games, award-winning titles, or even all card games.
  • New “thesis project” tag:
    You can now easily browse games that originated as student research projects. Each tagged game links directly to its corresponding thesis on DiVA, for those who want to dive deeper into the academic side of game design.
    • Know about a thesis game we’ve missed?
      We’re always looking to make the archive more complete – if you supervised or remember a thesis game that isn’t tagged, please let us know!

Before the Gotland Game Conference, the event ran under several different names. These galleries have always been available and remain untouched – linked here for your convenience: