A Dangerous Game? Problematic Aspects of Digital Gaming

Filed under: Blog in May 4, 2017, by Ulf Benjaminsson. Tagged: outreach
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A Dangerous Game? Problematic Aspects of Digital Gaming by Tekniska museet

This is the fifth symposium on digital games hosted by the Swedish Museum of Science and Technology. This time we were discussing game addiction / problematic gaming. Our new colleague Patrick Prax​ shared his research taking a holistic approach to treatment.

“Rather than taking games away, we need to add life back.”

Patrick, our newest colleague, speaking at Tekniska museet.

From the program:

More people than ever before are playing digital games. For many it is just an enjoyable leisure activity but games and gaming are also associated with concerns about gaming addiction, violent content and problematic representation as well as hate speech and harassment among players.
 
The Swedish Media Council report on youth media use (2012) showed that digital games was the media category young people felt most concerned about and was most favorable about age limits for. It was also the media category they felt adults were least interested in.
 
Is there such a thing as digital gaming addiction and if so, how common is it? Are the gamers affected by violent content and values expressed in games? What are the judicial aspects of harassment in online games? Is the talk of “problematic gaming” just a part of a moral panic? These are some of the questions that will be discussed by our invited speakers at this symposium.