The department of Game Design at Uppsala University, campus Gotland
This is the highly informal blog of the GAME-department. We use it mostly to document the things we do outside of running one of the worlds strongest game educations. For information about our education, programs and courses, check the official site at Uppsala University.
The second day of the Gotland Game Conference is split in two; with the first part being another day of games and insightful lectures, and the second part being the epic award ceremony and party in the evening. To avoid completely swamping this post, we’re putting only a few photos here and sharing the full set on Facebook. There’s also a lot of activity on the Instagram tag – #GGConf2017.
Recordings of all the talks will be available on our YouTube-channel later this summer, but you don’t need to wait to see the Award Ceremony – just keep scrolling. 🙂
Just a brief update with few pics from the first day of #GGConf2017! It’s been such a blast!
Join us again tomorrow, Tuesday, for:
09:00 – Human Rights in Virtual Worlds
10:00 – Designing games as an expression of grief
11:00 – followed by three hours of games on the show floor (11:00-14:00)!
14:00 – After the final talk by Bonnie Ruberg (14-15) there are just a two more hours to try the games before the show floor is shut down for this year (17:00, sharp)!
A couple of years back we had Super Bunnyhop over to lend his heavy research and journalistic style to the conference. This year we’re bringing in another department favorite with Chris Franklin of Errant Signal-fame. We’ve been following his channel religiously for ~4 years now, and if you haven’t yet discovered his blend of academic insight and accessible presentation, allow us to introduce you by shining a spotlight on a few of his many insightful video essays!
The Debate That Never Took Place (ludology vs. narrative
Ludography of Blendo Games
Or how about some in-depth game analysis?
If you haven’t added Errant Signal as a regular to your subscriptions, then you’ve missed gems like these! His work is exactly the type of thing we aim at with these conferences: taking something of great interest/importance and deep diving – feet first! His ease of style belies his academic rigor and makes his material essential viewing.
But don’t take our word for it, come and see him yourself, on the big stage at Wisby Strand! In Platform Pressures and Perils Chris will lead us through “a meandering chat about how computers shape the games they run”, starting 10:00 on Monday 29/5.