Swedish Game Awards 2017

Development Hell at the Swedish Game Awards 2017

We’re still busy publishing content from the Gotland Game Conference so this post will be brief: the The Swedish Game Awards took place in Visby this weekend and it was a blast!

The SGA is a national competition for all game educations, and this year our students took home no less than three awards!

Congratulation and well played to all the teams! And to everyone; enjoy the summer break. We’ll see you back on campus in august.

For more photos, check out the SGA Facebook galleries:
Swedish Game Awards 2017 Expo
Swedish Game Awards 2017 Gala

All the winners at the Swedish Game Awards 2017
All the winners at the Swedish Game Awards 2017

GGC 2017, Day 2

The second day of the Gotland Game Conference is split in two; with the first part being another day of games and insightful lectures, and the second part being the epic award ceremony and party in the evening. To avoid completely swamping this post, we’re putting only a few photos here and sharing the full set on Facebook. There’s also a lot of activity on the Instagram tag – #GGConf2017.

Recordings of all the talks will be available on our YouTube-channel later this summer, but you don’t need to wait to see the Award Ceremony – just keep scrolling. 🙂

The Awards Ceremony

Best 1st Year Project: Pump The Frog
Best 2nd Year Project: Somnium
Best 3rd Year Project: Penny’s Farm
Pwnage: Pump The Frog
Cha-Ching!: Pump The Frog
Innovation Award: Grave Call
Students’ Choice: Penny’s Farm
Almedalen Library Award: Pump The Frog
Alumni of The Year: Pernilla Sparrhult and Joakim Andreason

Bighuge THANKS to all of our speakers, faculty and students for making the GGC such a great experience this year! Please head on over to the facebook gallery and help us tag everyone. 🙂

GGC 2017, Day 1

Just a brief update with few pics from the first day of #GGConf2017! It’s been such a blast!

Join us again tomorrow, Tuesday, for:
09:00 – Human Rights in Virtual Worlds
10:00 – Designing games as an expression of grief
11:00 – followed by three hours of games on the show floor (11:00-14:00)!
14:00 – After the final talk by Bonnie Ruberg (14-15) there are just a two more hours to try the games before the show floor is shut down for this year (17:00, sharp)!

See you there!

Errant Signal, live at the GGC!

YouTube, as a maturing platform, has given us some amazing things! We have channels exploring games culture and social politics, cultural reflection by way of car reviews, games industry consumer rights, sexplanations – all kinds of wonderful, insightful and important content, and we are massive fans of the medium!

A couple of years back we had Super Bunnyhop over to lend his heavy research and journalistic style to the conference. This year we’re bringing in another department favorite with Chris Franklin of Errant Signal-fame. We’ve been following his channel religiously for ~4 years now, and if you haven’t yet discovered his blend of academic insight and accessible presentation, allow us to introduce you by shining a spotlight on a few of his many insightful video essays!

The Debate That Never Took Place (ludology vs. narrative

Ludography of Blendo Games

Or how about some in-depth game analysis?

If you haven’t added Errant Signal as a regular to your subscriptions, then you’ve missed gems like these! His work is exactly the type of thing we aim at with these conferences: taking something of great interest/importance and deep diving – feet first! His ease of style belies his academic rigor and makes his material essential viewing.

But don’t take our word for it, come and see him yourself, on the big stage at Wisby Strand! In Platform Pressures and Perils Chris will lead us through “a meandering chat about how computers shape the games they run”, starting 10:00 on Monday 29/5.

We hope to see you there!