The department of Game Design at Uppsala University, campus Gotland
This is the highly informal blog of the GAME-department. We use it mostly to document the things we do outside of running one of the worlds strongest game educations. For information about our education, programs and courses, check the official site at Uppsala University.
Mischa hails from a series of Austrian studios such as Game Gestalt, Sproing and Ferrytells, while Doris founded the Deep Games Laboratory at DePaul, worked at the GAMBIT Game Lab, MIT and at Vienna University of Technology. Their work represents a veritable smörgåsbord for our department’s wish list. Not just encouraging, but dragging games to be better: to talk to the human condition; to represent nuance and a range of emotions.
Rusch’s work is focused on the theory and practice of game design, particularly in regard to games that model the human experience. For example she’s made;
An early Christmas present to our students: Uppsala University Library has just helped us extend the GDC Vault subscription throughout 2019, and vastly expand our access to Safari Tech Books Online.
Safari Book previously held only our 100 most used course books and references, and supported a measly 5 simultaneous users – which made it practically useless as a replacement for expensive course literature when an entire class needed it at the same time. From 2019 the database will be merged into the New O’Reilly Safari Collection, with access to 40 000+ books, and unlimited simultaneous users!
GDC Vault lets you stream from the ~12000 presentations that the Game Developers Conference has uploaded so far.
It’s not cheating if you call it a workflow
A game artist’s thoughts and tips after a year in the indie space and why having the skills to create appealing art is only one of the artistic challenges in shipping an indie title.
Studio Startup Survival Kit
The rosy days of the golden indie age are gone. Do you want to start a new studio but feel lost and think “where do we go from here?”. In this talk Martin will talk about their journey at Eat Create Sleep since they started their company in 2014 and give you some insight in how you could survive as a startup. Mileage may vary.
An indies Survival kit – or – How I learned to double down and love the niche
Ever wondered about the glorious life of a indie developer? Let us talk what it takes to survive out there, with the deluge of games growing by the minute? How do you stand out and what do you need to make it?
What is there to learn from the startup world?
The choice is before you to dare to team up and build your own venture in the gaming industry or spend half your life working for the “man”. We will share three key learnings from those that have tried, make clear the support, funding and connections that actually exist here on Gotland as well make sure we have answered or confirmed any questions or thoughts you have in the space.