My First Jam 2018

~7 hours of development time. 85 students participating. 17 teams, 17 games delivered – that is an astounding success rate! 30 individually wrapped prices, 45 pizzas, 6 cartons of soda, 4-5kg of sweets (for much-needed energy throughout the day), 4 silo-sized thermoses of coffee and one rented minivan to taxi non-Visby students home after the awards.

Tons and tons of fun. 🙂

The one thing that needs attention for next year is how to get the 2nd and 3rd year to actually show up. Out of the 85 participants only 10 were not newcomers. All lectures had been cancelled specifically for this event and everybody were well informed ahead of time, but they decided to take a day off instead of coming in and hacking with us. Since the benefits are so great (social, technical and educational), and since we adjust the courses to make room for this anyway, we should probably consider making the first jam of the semester a mandatory event for all students.

Nominees for Best Interpretation:
— Super Sven Bros
— Fin
— Fondo And Rondo’s epic Adventure

Nominees for Best Execution:
— Bone Zone
— Resurrection
— Skyrim android edition

Nominees for Most Fun
— A few more bounces
— Eggception
— Fondo and Rondo’s Epic adventure

Winner Best Interpretation: Fin
Winner Best Execution: Resurrection
Winner Most Fun: Fondo and Rondo’s Epic adventure

Educating social workers on problem gaming

Patrick Prax was invited by Region Gotland to educate our local social workers and medical providers about problematic gaming, youth and “addiction”.


(the lecture was in Swedish – you can help us add subtitles on Youtube!)

The talk was in Swedish but Patrick recommends the book “What’s the Problem in Problem Gaming”. It is an anthology which provides a number of perspectives on the issue, such as players’ life conditions and lifestyle choices, problem gaming from a family perspective, the voices of treatment professionals, and how game design can become problematic. The book is an essential read for researchers in the field as well as for policymakers, social workers, clinical psychologists, teachers and others who encounter problem gaming in their profession, and the digital version is freely available to download here.

Vad Àr problemet med problematiskt datorspelande?
MÄnga barn och unga spelar datorspel. För de flesta Àr spelandet ett utvecklande intresse eller avkopplande tidsfördriv. Somliga har svÄrt att begrÀnsa datorspelandet vilket kan medföra att skola, kamrater och andra viktiga Ätaganden försummas. För att kunna stödja barn i deras digitala vardag kan du som vuxen skaffa dig mer kunskap om datorspel. Hur fungerar spelvÀrlden? Varför vÀcker spel engagemang? Och nÀr blir spelandet ett problem?

Du som i ditt arbete möter barn, unga och förĂ€ldrar Ă€r vĂ€lkommen till en halvdag (för- eller eftermiddag) om datorspelande (pĂ„ engelska ”gaming”). Ni fĂ„r lyssna till Patrick Prax, forskare anstĂ€lld vid institutionen för speldesign Uppsala universitet Campus Gotland, som kommer att ge er kunskap om gaming, presentera forskning pĂ„ omrĂ„det och berĂ€tta vad vi vet om problematiskt spelande och hur det kan förebyggas och hanteras.

FörelÀsningen arrangeras av BarnSam inom ramen för partnerskapet mellan Uppsala universitet Campus Gotland (UUCG) och Region Gotland.

Datum: 27 september 2018
Tid: 8.30–12.00 eller 13.00–16.30
Plats: LjusgÄrden RÄdhuset, Visborgsallén 19 i Visby
AnmÀlan för regionens medarbetare via sÀrskild lÀnk som erhÄlls via BarnSam

Utbildning om problematiskt datorspelande 20180927 (.pdf)

Prof. Bartle back on the island!

We’re continuing the expansion of our research wing at the Department of Game Design, and we are happy to announce that Prof. Richard Bartle is joining our team on Gotland as a guest professor!

We welcome professor Richard Bartle – Honorary Professor at University of Essex and Guest Researcher at the Department of Game Design at Uppsala University!

Professor Bartle co-wrote the first virtual world (MUD, in 1978), making him a pioneer within the massively multiplayer online game industry, wrote the seminal ‘Designing Virtual Worlds’ and authored the ‘Bartle Test’ which has inspired countless attempts to distinguish player types. He is also a respected and appreciated member of the game research community.

The man is no stranger to the department – he’s been an inspiration and a friend to many of us at the department since at least 2010 when he was the examiner for our colleague Mirjam Eladhari as she was finishing her PhD studies at Teesside. He’s regularly taken the time to come and share his expertise with us and our students; guest lectures on human rights in virtual worlds, strategic overviews of our education and research agenda, as well as providing our students with tons of insight at the Gotland Game Conference.

As part of his first tour of duty this autumn, Professor Bartle will share his perspectives in a guest lecture called ‘You – 40 years from now’, where shares his views on what it means to be a games student, game industry or games researcher today – in 40 years. The lecture is open to all students and the general public, but primarily geared toward first years GAME students.

Where: the Almedalen Library (room: E22),
When: Wed 26th of September, 13:15

Update: the lecture is now available on our YouTube-channel!

More GAME students on the Switch!

Defunct was originally developed as a student project back in 2014 and has been available on Steam since 2016.

Today this team of former students are joining Niklas Hallin and his “Yono and the Celestial Elephants” with a release on the Nintendo Switch!

Well played and congrats Robert Graff, Jonatan Keil, David Forssell, Mikael Karlsson, Simon Öqvist, Petter Vernersson, Anders Hedström!