The department of Game Design at Uppsala University, campus Gotland
This is the highly informal blog of the GAME-department. We use it mostly to document the things we do outside of running one of the worlds strongest game educations. For information about our education, programs and courses, check the official site at Uppsala University.
Every year, the best and brightest of the game industry gather in San Francisco for the Game Developers Conference (GDC). As part of the 5 day event the organizers also host alt.ctrl.GDC – an on-site showcase of unique games built around alternative control schemes and interactions. Or in their own words: “a chance to play some of the most inventive and innovative games around using unique, one-of-a-kind controllers.”
This year, two of our student teams will be present! Among the only 20 finalists chosen, our first-year teams Cryptogram and Zombie Crawler both made the cut and thus will be travelling to the US this spring and exhibit their games alongside a long time friend of the department; developer, all round creative, and now teacher – Jerry Belich.
This is a fantastic opportunity for our students to present their games on an international stage, and we’re incredibly proud and happy that they can represent the education in San Francisco.
Don’t know what GAME and the GGC is all about? Here’s a sample from last year’s conference.
That’s Richard Lemarchand – the designer of Uncharted, Jak and Dexter and many other games you know and love. 🙂
Notice how his talk was not about his games, not about big brand, big budget productions. Not about consoles or technology or platforms. Instead he spoke with us about the things we really care about at the GGC: games as a cultural expression, as complex bearers of ideas, as a medium of communication. This is what we do! We strive for the Gotland Game Conference to always take a high-minded, human and loving look at games and games culture. Loving, but not uncritical! We engage our medium with honesty, integrity and a willingness to reflect, engage, do the work and improve the medium.
Here’s another clip with Richard, from the Awards Ceremony that always caps off the conference.
I hope that convinces you to join us at the end of May, to critique and celebrate the games medium, at the Gotland Game Conference 2017!
As you know, we’ve recently made a substantial upgrade to our motion capture equipment. We’ve swapped out all the tech and swapped out the studio – we moved it from our previous spot at the Baltic Art Center, to the university’s own F-building – ie: the GAME house, right next to the small boat harbor in Visby.
Anyway – a week ago Nataska sent out a call for students to come help exercise the system, and she put together this little video of her first impressions:
(Thank you: Eva, Lucas and Svante for putting on the suits and helping out!)
In addition to this recording setup we’ve also got two sets of TrackIR so our students can experiment with simpler head tracking in their games.