The department of Game Design at Uppsala University, campus Gotland
Category: Guest Lectures
We use our ever-growing network to lure speakers from the game- & movie industry, academia and independent scene to the island. Unfortunately we’re very poor with keeping this category up to date; including the Gotland Game Conference we average 1 guest lecture every 14th day! Some of these are recorded – check the youtube channel. If you wish to speak with Sweden’s strongest game design students (or their staff), contact Ulf!
Posted on - Comments Off on Guest Lecture: Kali Fontecchio, on Character Design CategoriesBlog, Guest Lectures
Kali Fontecchio has designed characters and concept art for Emmy award winning Micky Mouse shorts, Lego Movie 2, SpongeBob as well as color designing for Rick and Morty.
She’ll talk about character design, concept art and the importance of color from the perspective of her career to date.
Throughout, she’ll use examples of her work to illustrate these themes, take questions and will end the afternoon with a live demonstration.
When and where: E22, Wednesday 21 Nov, 13:00-16:00 For whom: Open to the public! Primarily useful for artists, and designers that lean towards art – but anyone with an interest in visual design!
The talk was in Swedish but Patrick recommends the book “What’s the Problem in Problem Gaming”. It is an anthology which provides a number of perspectives on the issue, such as players’ life conditions and lifestyle choices, problem gaming from a family perspective, the voices of treatment professionals, and how game design can become problematic. The book is an essential read for researchers in the field as well as for policymakers, social workers, clinical psychologists, teachers and others who encounter problem gaming in their profession, and the digital version is freely available to download here.
Vad är problemet med problematiskt datorspelande?
Många barn och unga spelar datorspel. För de flesta är spelandet ett utvecklande intresse eller avkopplande tidsfördriv. Somliga har svårt att begränsa datorspelandet vilket kan medföra att skola, kamrater och andra viktiga åtaganden försummas. För att kunna stödja barn i deras digitala vardag kan du som vuxen skaffa dig mer kunskap om datorspel. Hur fungerar spelvärlden? Varför väcker spel engagemang? Och när blir spelandet ett problem?
Du som i ditt arbete möter barn, unga och föräldrar är välkommen till en halvdag (för- eller eftermiddag) om datorspelande (på engelska ”gaming”). Ni får lyssna till Patrick Prax, forskare anställd vid institutionen för speldesign Uppsala universitet Campus Gotland, som kommer att ge er kunskap om gaming, presentera forskning på området och berätta vad vi vet om problematiskt spelande och hur det kan förebyggas och hanteras.
Föreläsningen arrangeras av BarnSam inom ramen för partnerskapet mellan Uppsala universitet Campus Gotland (UUCG) och Region Gotland.
Datum: 27 september 2018 Tid: 8.30–12.00 eller 13.00–16.30 Plats: Ljusgården Rådhuset, Visborgsallén 19 i Visby
Anmälan för regionens medarbetare via särskild länk som erhålls via BarnSam
Professor Bartle co-wrote the first virtual world (MUD, in 1978), making him a pioneer within the massively multiplayer online game industry, wrote the seminal ‘Designing Virtual Worlds’ and authored the ‘Bartle Test’ which has inspired countless attempts to distinguish player types. He is also a respected and appreciated member of the game research community.
The man is no stranger to the department – he’s been an inspiration and a friend to many of us at the department since at least 2010 when he was the examiner for our colleague Mirjam Eladhari as she was finishing her PhD studies at Teesside. He’s regularly taken the time to come and share his expertise with us and our students; guest lectures on human rights in virtual worlds, strategic overviews of our education and research agenda, as well as providing our students with tons of insight at the Gotland Game Conference.
As part of his first tour of duty this autumn, Professor Bartle will share his perspectives in a guest lecture called ‘You – 40 years from now’, where shares his views on what it means to be a games student, game industry or games researcher today – in 40 years. The lecture is open to all students and the general public, but primarily geared toward first years GAME students.
Where: the Almedalen Library (room: E22), When: Wed 26th of September, 13:15
The presentations are now available on our YouTube-channel. Even better – if you prefer reading you can click through these links to find a) a description and the video for each talk and b) our live Twitter coverage of each talk. Highly recommended!