The department of Game Design at Uppsala University, campus Gotland
Student projects are added irregularly and in no particular order. These are projects stretching back to 2002, from students in their 1st, 2nd and 3rd year and using vastly different tech. Thus; we recommend you use the tag cloud to the right to filter the projects you’re interested in!
A three player co-op game. Where communication between the players are key to successes. A game where you and your friends are the crew of a smuggling ship. Where you have to navigate through space and avoid obstacles like federation cops, asteroids, black holes and pirates to deliver your cargo to your customers.
You play with three different stations controlling the ship; Helm to control speed and steering, Nav to scan areas ahead of the ship to better plan out your route, and Power to control the placement of the shield for the ship but also how much power all the stations have to work with.
Tools used to build the game: Unity, Photoshop, Blender, Audacity, Elias, Adobe Premiere, Microsoft Visual Studio
Fredrik Nilsson – Producer,
Joel Ahlgren – Design,
Erik Wallin – Coding,
Sebastian Wallin – Coding,
André Tingvall – Art,
Harry Nordenfors – Art,
Niklas Lehmkuhl – Tech
Death Row is a game about rowing for your life and for your treasure. In the game two players cooperate to control a pirate battle ship by rowing. The goal of the game is to make it to a treasure stash island, so that the players treasure can be hidden from their enemies. Along the way to the island, the players will have the opportunity to acquire more treasure and run the risk of losing part of their treasure. Throughout the players journey they are being chased by various hostile ships or sea monsters who will try to sink the players ship. The players will have to fight in order to defend their treasure and make it to the end. Can you and your companion make it to treasure stash island with all the treasure, or will your ship sink and your treasure be lost to the depths of the sea?
The game is made using Unity.
Oskar Svärd: Producer
Ludvig Baummann Olsson: Lead Design/Tech
Rebecka Näsberg: Lead Art
Christofer Matsson: Lead Code
Jakub Wolfram: Lead Sound
Nicholas Lo: Graphics
Mikaela Åhrlin: Graphics
Terrene is a world building board game where you compete against your friends in building a world, and whoever completes the most quests, creates the most land and gets the most points wins the game! There are different types of quests for different types of landscapes, each with their own value. Depending on which one you build will grant you a different amount of points. Steal quests and land tiles from your enemies, and finish quests before them to prevent them from getting more points.
Play with your entire family or grab a friend and let the building begin!
Lisa Wackenhuth Svanström – Founder, Artist, Designer
Markus Holm – Designer, Community
Rasmus Lindgren – Designer, Marketing
CritterFlux is a game developed for android devices. Your journey begins with the discovery of a curious egg. With some tender loving care, time and warmth, it will eventually hatch into your very own little monster! Feed it, play with it, entertain it, exercise it and even pamper it as you see fit. Like every responsible pet guardian, it’s upto you to mold and shape the new young creature and educate it in the ways of critterhood. Once your critter is ready and old enough, bring it with you outside into the real world in search of food and accessories to further enhance your new friend.
Producer – Peter Camerini
Lead Design – Ida Andersson Junkka
Lead Artist – Jasmina Softic
Lead Programmer – Christoffer Tornstråle
Lead Sound – Viktor Nordgren
Artist – Ida Andersson Junkka
Programmer – Viktor Nordgren, Peter Camerini facebook.com/CritterFlux-148064199060968/