Casters

Casters is a game about two wizards dueling each other. With your spellbook at hand you need to craft together spells to overcome your opponent. Casters is a fast paced game where you need to think ahead. Is it the right time to cast an offensive spell? Shield yourself from incoming attacks? Or to use counterspells in a strategic way? Casters is played with our own custom made controller (aka the spellbook).

You need quick reflexes and a strategic thinking in order to overcome your enemy.

Team:

  • Joel Persson – Lead game designer
  • Gleb krasnianski – Game designer
  • Christian Edberg – Lead code
  • Linda Eneman – Lead Art
  • Albin Alvetegen Lundgren – Artist
  • Adam Lundgren – Project manager

Baby, I’m Robot!

An open-world, roguelike with exploration, crazy weapon upgrades and a whole lot of love. Baby, I’m Robot! shows the consequences of a robot falling in love with a human. Spoiler: that robot gets banished to an island filled with dangerous, defective robots. That robot then has to fight those scary robots in order to find its way back civilization, to be reunited with its love.

Baby, I’m Robot! Is a pixel art, roguelike action game where you explore procedurally generated islands, upgrade your weapons and (hopefully) defeat a lot of strange robots.

Baby, I’m Robot! Is made for the PC with Unity and Aseprite.

Team:

  • Anders Jonsson – Producer, programmer,
  • Marwan Al Salman – Programmer,
  • Marcus Altin Prytz – Artist

OMNI

OMNI is a dice-less games that emphasizes skills rather than chance.

OMNI places you in Arbor, a twin planet in the solar system Jua, an arboreal planet, teeming with life. The lay of the land is fertile with Omni crystals decorating the crust. With riches like these, the humans of Arbor are in continual contest over the planet. The three biggest factions, the forest archers of Viralis, the Hildegarns steppe berserkers, and the Birok guardians of Tivla have been fighting over the rule for Arbor for 200 years.

OMNI lets you re-enact past battles or build your own in easy to learn scenario-based combat. Fight for you faction in simultaneous combat with potentially any number of opponents and allies. Build as large map as you like and play any setup of teams in the all-out battle for Arbor.

Will you win for the glory of your faction-or be forgotten in the scrolls of time?

Try the print & play version at the OMNI development blog!

Team:

  • Ludwig LindstÃ¥hl
  • Ladbon Monjezi

OMNI was the first board game to ever be nominated – and win – the Best Social Game award at GameConnection in Paris (2016)!

Symbiosis

Single player, two avatars, 2.5D platformer.

Explore the world and solve puzzles using the different characters, Terra and Lumi.
The two avatars have unique abilities based on the four elements. Combine their abilities to make clouds to walk on!

This game is built with in Unity. Other programs used are 3ds Max, Photoshop CS, Zbrush and MotionBuilder.

Team:

  • Matilda Nagy – Producer
  • Tom von Sydow – Level designer
  • Lisa Wackenhuth Svanström – Lead art
  • Ellen MellÃ¥ker – Artist
  • Niklas Larsson – Animator
  • Axel Palmqvist Gillman – Lead code
  • Oskar Hernberg – Code