Get Meckt

Post apocalyptic world with scrap mechs battling for social status. The game was built using Unity 3D, Photoshop, 3D Studio Max, and Substance Painter.

Get Meckt on the Gotland Game Conference 2017 showfloor

Get Meckt on the Gotland Game Conference 2017 showfloor

Get Meckt on the Gotland Game Conference 2017 showfloor

Arnaud Mimoun- Project manager
Nickolai Valkov – Lead Programmer
Alex Östermark – Lead Artist
Petter Larsson – Lead Sound
August Ek – Game Designer
Christopher Fisher – Lead Technical


Somnium is a 3D, third person puzzle game. In Somnium you play as a seven year old girl named Olivia who ventures inside her own nightmares where she conquers her fears with the help of her cat plushie named Leon. Leon helps her calm down and see the nightmare as something good for a while to help her continue her dream and make it better.

Somnium is built in Unity. Other programs used are Elias, Substance Painter, 3DS Max, MotionBuilder and Photoshop.

Awards: Somnium was awarded Best 2nd Year Project at the Gotland Game Conference 2017.

Madeleine Fjäll – Producer, Artist
Filip Zachrisson Hansen – Lead Designer, Artist
Marcus Quarfordt – Lead Art
Marcus Forslin – Lead Programmer
Anton Olin – Programmer
Anton Nordling – Lead Animator, Artist

State of Wonder

State of Wonder was self-published through a successful crowdfunding campaign!

Construct and Conquer in this strategy card game! Build your city and train epic heroes to claim the throne in this city siege inspired game where battles span several in-game turns.
State of Wonder is an online, digital card game, where you as a player use strategy, bluffs and tactical wit to lay waste to your opponents and prove you are worthy of being ruler of the land.

State of Wonder

Emelie Rodin – Lead Designer, Technical Artist, PR
Simon Lundgren – Designer, Lead Programmer,

Leaf Us Alone!

Leaf Us Alone is a two-dimensional action platformer. The player is a hungry red panda equipped with a leaf blower/vacuum-esque device trying to collect leaves for food. The player controls the game using a physical version of the device, and has to navigate levels by sucking up and blowing away objects in order to defeat enemies and overcome obstacles.
The game is created with the Unity engine.

Edward Leiman – Producer
Arvid Edström – Lead Sound Designer & Lead Technician
Jonathan Nitzan Andersson – Lead Artist
Lukas Fletcher – Lead Programmer
Ted Fristedt – Lead Game Designer
Alexander Konstantinidis – Project Manager