Adventures in Space and Slime

Adventures in Space and Slime is an open world, 3d platformer that engages players through exploration and creative puzzle solving.

You play as a trio of slimes who have suffered a teleporter accident and have been stranded in a perilous alien world.

Using combinations of each of the three characters’ special abilities and attributes, you must find and collect the scattered remains of your teleporter in your quest to return home!

The player overcomes challenges in the game world by swapping out which of the three characters they currently control, and recalling the others to the character currently being controlled, in order to make use of each of the slimes’ special abilities.

The game is created in Unity 5.4.3, coded in MSVS13, with assets created in Maya and 3DSMax.

Team:

  • Producer & Programmer: Dee Majek
  • Lead Designer: Pontus Hassis
  • Lead Programmer: Simon Lundgren
  • Lead Artist: Joakim W. Andersson
  • Programmer: Stefan Ekdahl
  • Artist: Markus Holm

Slumber

Slumber is a game for smartphones and tablets which is designed to help the player sleep better. You play as a nudibranch exploring a large and interactive ocean inhabited by friendly fish and creatures. The visual style of the game is dark and avoids colours in the blue spectrum in order to help the player feel sleepy.

Peter Stråhle (Might & Delight) playing Slumber at the Gotland Game Conference 2016
Peter Stråhle (Might & Delight) playing Slumber at the Gotland Game Conference 2016
Slumber on the Gotland Game Conference 2016 show floor

The Slumber team won Best Presentation at the Gotland Game Conference 2016!

The Slumber team won <strong>Best Presentation</strong> at the Gotland Game Conference 2016!

Team:

  • Emil Elthammar: Music, Programmer
  • Evelina Foxberg: Producer, Artist
  • Sebastian Larsson: Lead design, Artist
  • Erik Lindgren: Lead code
  • Danielle Unéus: Lead artist
  • slumbergame.wordpress.com

Slumber is developed in Unity, using Maya and 3DS Max for the meshes and animations, as well as Photoshop for textures.


Robull Rumble

Robull Rumble is an two versus two player avatar based arcade game where one person on each team is assigned the task of steering their mechanical bull, and the other person is assigned the task as an repairman that tries to keep their bull alive by the use of percussive maintenance (Hitting stuff until it works again).

Each team fights one another by charging up their bulls’ speed to then launch themselves forward trying to tackle into the opponent’s bull whilst trying not to run into the arena’s surrounding walls as well as other obstacles.

Robull Rumble is programmed in Unity.

Team:

  • Emil Wahlund – Producer
  • Maximilian Bergström – Lead Design & Lead Art
  • Johan Persson – Lead Programmer
  • Tove Hende – Lead Tech
  • Emmanuel Hultkrantz – Lead Sound & QA
  • Jakob Sthillert – QA

F.R.A.U.S

F.R.A.U.S is a highly intelligent virus created solely to infiltrate rogue operations and companies to take them down from the inside. You play as the AI virus F.R.A.U.S. In the vertical slice you have been sent to infiltrate an underground research facility performing unethical and immoral research on human subjects.

F.R.A.U.S on the Gotland Game Conference 2016 showfloor

It is your goal to rescue the prisoners and take them to safety all whilst maintaining your cover within the computer mainframe. If you get discovered you will lose access to the facilities computer mainframe and be unable to rescue the prisoners.

F.R.A.U.S won the Almedalen Library Award at the Gotland Game Conference 2016.
The F.R.A.U.S team receiving the Almedalen Library Award at Gotland Game Conference 2016

Team:
Adam Salonen – Producer & Environment Artist
Morgan Nilsson – Lead Art & Character/Animator Artist
Andreas Lundmark – Technical Artist & Programmer
Ara Mohammad – Lead Designer & Level Designer
David Eliasson – Scrummaster & Programmer
Folke Stovring Nielsen – Lead Code & AI Programmer

Tools used: Unity, Blender, SourceTree, Microsoft Visual Studios