Mech Rage

Mech Rage is a city-destroying game for the active monster. The players punch towards the screen/Kinect to destroy buildings and enemies sent to stop their rampage, while walking along the city they’re ruining via a StepMaster.

Unity-based, utilizing Photoshop, FL-Studio and Visual Studio.

Team:

  • Karl Malm – Producer
  • Arash Affra Bakhtiari – Lead Programmer
  • Joel Sarkar Nilsson – Lead Art
  • Gabriel Stoffel – Lead Sound
  • Max Snäll – Lead Tech
  • Marcus van Aller – Lead Designer

Sumoctopus

Sumoctopus is a top down 2D sumo wrestling game, with octopuses. The goal is to push the opponent out of the arena, using your tackle attack and ink blowing abilities! Battle your friend and prove your dominance on different dynamic arenas.

Your controls are two joysticks with buttons on top, that you use to heave yourself forward with. As well as a microphone that you will need to blow into to sploosh ink that will help you turn the tides of battle!

Softwares used: Unity, ELIAS Software, Photoshop, Illustrator.

Team:

  • Anton Nordling: Producer
  • Anton Olin: Lead Game Design
  • Philip Olsson: Lead programmer
  • Linus Bjernhagen: Programmer
  • Filip Zachrisson Hansen: Lead art
  • Jonatan Ersarp: Lead Tech

Tumble Runners

Tumble Runners is a game that takes what you love from 2D-platformers and multiplayer runners and throws it into a tumble dryer. The players will compete against each other by, running, jumping and grabbing their way to victory. While dodging dangerous traps and objects along the way. Players will also be able to toss objects into the playing field through a physical dispenser.

The game is built in Unity.

Team:

  • Kevin Alonso – Producer
  • Simon Ströberg – Lead Designer
  • Johannes Bengtsson – Lead Artist
  • Håkan Johansson – Lead Programmer
  • Erik Jigvall – Senior Programmer
  • Bengt Hagnelius – Lead Tech

Cryptogram

Cryptogram is a puzzle-game with a hectical pace, where you as a player will interact with a bookshelf that opens hidden doors. In the game you’ll play as a person stuck in a house of madness where each room is a puzzle, an homage to the trope of hidden doors behind bookshelves.

First year project Cryptogram – a bookshelf-sized escape-the-room puzzle game – at ComicCon 2016.

Cryptogram on the Gamex showfloor in Sweden
Cryptogram on the ComicCon showfloor, Sweden.

With the help of a journal you’ll receive hints of which books to pull on the bookshelf to open the hidden door in each of the rooms. By observing the rooms and looking up the journals chapter which best describes the environment you’re in, you’ll find clues for each solution, clues hinting at titles and content of the books.

While all this is going on you’re also being chased by a horrible creature, giving the each puzzle a time-limit.

Awards:
Cryptogram was awarded Best 1st Year Project and the Innovation Award at the Gotland Game Conference 2016, and was selected for exhibition at the alt.ctrl.GDC showcase in San Francisco.

The team behind Cryptogram, at the Gotland Game Conference 2016
The team behind Cryptogram, at the Gotland Game Conference 2016

Cryptogram also won 3 categories in the Swedish Game Awards; Best Execution in Design, Best Technical Execution and Best Execution in Narrative and given a total cash prize of 21.000 SEK as well as a visit to Might and Delight.
The Cryptogram-team at the Swedish Game Awards 2016. (photo by Sebastian Bularca)
The Cryptogram-team at the Swedish Game Awards 2016. (photo by Sebastian Bularca)

Team
Daniel Qvarnemark – Producer
Maximillian Höglund – Lead Programmer
Beatrice Franov Johansson – Lead Art
Joakim Persson – Techincal Lead
Marcus Forslin – Lead Design
Andreas Sjögren – Lead Sound

Playing Cryptogram on the ComicCon 2016 showfloor