Carnage is a fast paced turn based board game for up to 4 players. Blood and oil sprays the track when crazed drivers with machines of stained steel and rusted plate do battle.
The game started life as a computer game, but our paper prototype turned out so good we scrapped the code and went straight for cards!
In this race there is only one rule: Anything goes! Players are encouraged to do everything they can to win. Ram the other drivers into traps, shower them with bullets and smash them into the arena walls in order to make it over the finish line first. Either that or you make sure that no one else makes it across the finish line at all.
Each turn only last 10 seconds so you will need to think fast in order to outsmart the opponents.
The artwork is made using Photoshop, Illustrator and 3Ds Max.
Christoffer Akterin – Lead Artist & Render
Joakim Andreasson – Lead Production & Layout
André Apelqvist – Artist
Juan Carlos Pizarro – Lead Design & Artist
Viktor Lundmark – Event & Presentation http://www.CarnageTheGame.com
Project Aron is a first-person fighting game which employs a tactical use of elemental magic in a competitive multiplayer environment. Movement becomes a essential part of this gameplay, and the environments are encompassed by the concept of truly free movement and maneuvrability.
The first iteration of the game focuses only on player movement and controls, and will thus be a time trial only variant of it.
Engine: Unreal Development Kit
* (Project Lead) Tobias ‘Dopefish’ Lundmark
* (Lead Programmer) Firtina ‘toxicFork’ Ozbalikci
* (Lead Sound Designer) Seann ‘Big Dirty’ Maria
* (Sound Designer) Hrishikesh ‘Rishi’ Dani
* (Environment Artist) Jonathan Armstrong
* (Level Designer) Matt Lefevere
* (Character Concept Artist) Patryk ‘CZERW’ Reczko
* (Character Modeler) Matthew ‘Lapis’ Tan
* (Writer) Andrew Dobbs