GGC_2011 (370)

GGC_2011 (357)

Carnage is a fast paced turn based board game for up to 4 players. Blood and oil sprays the track when crazed drivers with machines of stained steel and rusted plate do battle.

The game started life as a computer game, but our paper prototype turned out so good we scrapped the code and went straight for cards!

In this race there is only one rule: Anything goes! Players are encouraged to do everything they can to win. Ram the other drivers into traps, shower them with bullets and smash them into the arena walls in order to make it over the finish line first. Either that or you make sure that no one else makes it across the finish line at all.

Each turn only last 10 seconds so you will need to think fast in order to outsmart the opponents.

The artwork is made using Photoshop, Illustrator and 3Ds Max.

Christoffer Akterin – Lead Artist & Render
Joakim Andreasson – Lead Production & Layout
André Apelqvist – Artist
Juan Carlos Pizarro – Lead Design & Artist
Viktor Lundmark – Event & Presentation

The Bad Boy

The Bad Boy is a CG animated promotion video for R&R Production. ‘The Bad Boy’ features a typical lone wolf traveling through the Arizona desert.

The Bad Boy is a CGA2 production directed by Robin Iwarzon Erlandsson and Robin Elgström. Programs used to create The Bad Boy are 3D Studio Max 2011, Adobe Photoshop CS5 and Motionbuilder 2011.

Robin Iwarzon Erlandsson – Director
Robin Elgström – Director


Gas station




Project Aron

Project Aron is a first-person fighting game which employs a tactical use of elemental magic in a competitive multiplayer environment. Movement becomes a essential part of this gameplay, and the environments are encompassed by the concept of truly free movement and maneuvrability.

The first iteration of the game focuses only on player movement and controls, and will thus be a time trial only variant of it.

Engine: Unreal Development Kit
Platform: PC

* (Project Lead) Tobias ‘Dopefish’ Lundmark
* (Lead Programmer) Firtina ‘toxicFork’ Ozbalikci
* (Lead Sound Designer) Seann ‘Big Dirty’ Maria
* (Sound Designer) Hrishikesh ‘Rishi’ Dani
* (Environment Artist) Jonathan Armstrong
* (Level Designer) Matt Lefevere
* (Character Concept Artist) Patryk ‘CZERW’ Reczko
* (Character Modeler) Matthew ‘Lapis’ Tan
* (Writer) Andrew Dobbs

Greedy God

Greedy God is a short cartoony comedy about Totec, an Aztec, whose life depends on the goodness of the higher powers. Unfortunately the higher powers are anything but good…

Software that we are using:
Autodesk 3D Studio Max 2011, Pixologic ZBrush 4.0, Adobe Photoshop CS5, After Effects CS5, Premiere CS5, Sony Vegas and a bunch of plugins.

Visit our blog for more details!

Christian Kähkönen
– Producer
– Lead 3D Artist
– Render supervisor
– Music supervisor

Klas Trulsson
– Director
– Story writer
– Lead Animation Artist

Sebastian Olsson
– Lead 2D Artist
– Camera supervisor
– Lighting supervisor

Alldin Dauti
– Lead Visual FX Artist
– Sound FX supervisor
– Post-Production supervisor

Greedy God_Concept_Totec

Greedy God_Enviroment_Concept