Ballistic Balloon Battle

Ballistic Balloon Battle is a 2D, two player, balloon fighting, versus game. Players use our unique input device to control the balloons on a variety of maps in a round based skirmish. The input is built using bicycle pumps and microphones, the more you pump, the higher your balloon will fly. The game is made in Unity 5, with graphics made in Photoshop.

Team:

  • Nisse Lindblom – Producer,
  • Kim Teroni Borg – Lead Art,
  • Johannes Westberg – Lead Tech,
  • Olle Staffas – Lead Code,
  • Oscar Davidsson – Lead Designer,
  • Emil Nyström – Lead Builder.

TwinShift

TwinShift is a racing game heavily inspired by F-Zero and VVVVVV. Race your way forward on two parallell tracks that you can shift between at will.

TwinShift can be played with up to four players and is set in a post-apocalyptic world riddled with vast heaps of scrap. The game is an adrenaline-packed, high-speed experience pushing the drivers to their absolute limits.

Made for PC using the Unity 5 Engine.

Team:

  • Jonas Lundgren – Producer, Lead Programmer
  • Laban Melander – Lead Designer, Programmer
  • Valdemar Ribbing – Lead Artist, Graphical Artist
  • Simon Brundin – Level Designer, Graphical Artist
  • Ludwig Lindstål – PR Responsible, Lead Sound, Graphical Artist
  • William Nordin- Programmer

Naar

Naar is a third person action-adventure game set in the mystical world of Al-Dunya (The world below). You are Mokthar a wizard in training, your mission is to dispatch evil djinns from the land. To do this you will have to discover how to make use of your magic in the best possible way to defeat your opponents.

To become a master wizard, you need to tactically defeat your opponents by combining different spells, Fusing them or using the “Harakat”-mode to start a bullet time event for calculated spell casting

The game is built in Unreal Engine 4. Modeled, animated and textured with the help of Maya,3Ds Max, Motionbuilder and Adobe Photoshop.

Team:

  • Ahmad Ali – Producer/Lead Designer
  • William Mayer – Lead Artist
  • Marcus Svensson – 3D Artist
  • Andreas Calmius – Level/Effect Designer
  • Oscar Eriksson – Lead Programmer
  • Ladbon Monjezizadeh – AI Programmer
  • Herman Båtelsson – Programmer

Glade

Set in a mystical scandinavian forest, Glade is a third person hack ‘n’ slash dungeon crawler with inspiration from Diablo II. In Glade you can use any in-game monster as your character, only limited by the words: if you can best it you can play it. The game features several playable characters, skillshot based combat and an attribute system that allows the player to customise their characters. Set in a miniature world, you explore the world nobody else notices, where there is trouble brewing between the mystical beings that inhabit the area.

Team:

  • André Åström – Producer, Lead designer
  • Nils Wennergren – Lead art
  • Georgios Chatzoglakis – Programmer
  • Max Nordlund – Graphical artist