Tamarrion (2016)

In Tamarrion the player takes the role of a might paladin whose only goal is to fight boss monsters which no other human could match. The player can customise items and spells in order to fit the game to their very own play style. By using spells provided by the gods, Tamarrion can unleash mighty special abilities to aid when all seems impossible.

Tamarrion (2016) on the Gotland Game Conference show floor

Team:

  • Camilla von Paykull – Producer/Lead Artist
  • Oskar Lidh Frykmark – Lead Designer
  • Sebastian Rosenblad – Lead Programmer
  • Måns Löf – 3D Art
  • Zlatan – Music
  • (Tomas Lindell – Programmer)
  • (Anthon Fredriksson – Programmer)

Built in Unity 5, 3Ds Max, ZBrush, Photoshop, xNormal, After Effects, Motionbuilder, Visual Studio.

Fruitality

Fruitality is a game where battle royal meets a fruit salad. Cute little pieces of fruit are thrown into a blender where everyone has to fight for survival. There’s not enough room for everyone and some must perish. Make your friends into smoothie through sabotage by messing with the blender settings or simply pushing them to their sweet demise.

The game is a 2D multiplayer arena brawler for PC, where you can play two to four players. Pick between four avatar fruits and fight your friends for survival in a active blender!

Platform: PC
Tools: Visual Studio 2016 (C# with .NET framework), Photoshop, Illustrator, Unity 5.3, ELIAS Composer’s Studio

Team:

  • Malin Runsten Fredriksson – Producer
  • Madeleine Fjäll – Lead Artist
  • David Isaksson – Game Designer
  • Lucas Pålsson – Lead Tech
  • Malcolm Yllenius – Lead Programmer
  • Axel Eriksson – Programmer

Sam and Nicole

Sam and Nicole is an educational dating sim/visual novel about two girls in love. The game is intended to be supportive for young adults who are trying to figure out their sexuality, and educational for other people who do not know how hard it can be to be in a samesex relationship. The game is made in the visual novel engine Ren’Py.

Awards: Sam and Nicole won Best Diversity Effort at the Swedish Game Awards 2016 and given a cash prize of 7000 SEK as well as two conference passes to Game Developers Conference in San Francisco.

Sam and Nicole-team on stage at the Swedish Game Awards 2016. (photo by Sebastian Bularca)
Sam and Nicole-team on stage at the Swedish Game Awards 2016. (photo by Sebastian Bularca)
All the winner at the Swedish Game Awards 2016. (photo by Sebastian Bularca)
All the winner at the Swedish Game Awards 2016. (photo by Sebastian Bularca)

Team:

  • Sigrid Svederoth – Lead designer
  • Tova Svensson – Producer
  • Lisa Ramel – Lead artist
  • Emma Mörk – Artist
  • Rasmus Lindgren – Lead programmer

Zombie Crawler

Zombie Crawler is a first person arcade game on PC that puts the player in the role of a zombie hungry for human flesh. Unfortunately, the zombie has lost the use of its legs, thus it has to crawl across the floor to reach the unlucky victim.

Zombie Crawler at ComicCon 2016
Zombie Crawler at ComicCon 2016

The game is played by using a treadmill-like controller, on which the player drags herself forwards with her hands. The faster the player is on the treadmill, the faster the zombie will move forwards on the screen. The zombie loses stamina as it moves, on the way towards dinner, the player can catch and eat critters to gain more stamina. The player also has to overcome various obstacles that are blocking her path.

Zombie Crawler at ComicCon 2016
Zombie Crawler at ComicCon 2016

Zombie Crawler on the Gotland Game Conference 2016 show floor
Zombie Crawler on the Gotland Game Conference 2016 show floor

Zombie Crawler was selected for the alt.ctrl.GDC 2016 show case in San Francisco.

Team:
Anders Karlsson – Producer
Ida Andersson-Junkka – Lead Designer
Erik Nord – Lead Programmer
Louise Fändriks – Lead Art
Adrian Lavrell – Lead Sound
Linda Thern – Lead Technician

The game is developed in SFML and OpenGL.