BlastCat

BlastCat is a casual 2d sidescrolling action puzzle game for mobile platforms!

Evil aliens have invaded earth! They’ve seen all the cat gifs and youtube clips and decided cats are obviously the most precious there is. So, naturally, they’ve kidnapped all the cats and kittens on earth! Except for the main character – you play as a rocket launcher wielding cat on a mission to rescue all the kittens and defeat the evil aliens!

The game is developed using the Unity 5.0 engine.

Team:

  • Mathias Andersson – Programming, Design, Animation
  • Viva Ivarsson – Design, Graphics

Spirit Boom!

Spirit boom! is a 2D role-playing game for PC. Travel the world where man and spirit live together. Find the answers to who wants to destroy the harmony that exist between humanity and the world of spirits.

Made in Unity 5. Uses Photoshop to create animation and assets. Dialogue System from Unity asset store. Tiled map builder for creation of maps.

Team:

  • David Ferencz Pizarro – Producer / Game designer.
  • Martin Mattson – Lead Programmer
  • Viktor Kjellson – Lead Artist
  • Gustav Hässler – Lead Sound(SFX) designer
  • Esbjörn Holmerin Nord – Artist
  • Sebastian Bergström – Lead Dialogue writer
  • Robin Holmgren – part time dialogue writer

Tamarrion (2015)

Tamarrion is a hard-core action-RPG, boss killing game where the player fights as a paladin with abilities granted by the gods themselves.

Tamarrion is all about that feeling of accomplishing the impossible. The player fights huge boss monsters, each boss with their own unique mechanics. It is up to the player to tailor-suit their character in order to defeat the boss monsters, with a large combination of items and spells. Tamarrion is played with an Xbox 360 controller on a PC.

Tamarrion won Best Presentation</strong> at <a href="http://gotlandgameconference.com/2015/">the Gotland Game Conference 2015.” class=”wp-image-13984″/></a></figure></div>



<p>Tamarrion won <strong>Best Presentation</strong> at <a href=the Gotland Game Conference 2015.

Team:

  • Camilla von Paykull – Producer, Lead Artist
  • Oskar Lidh Frykmark – Lead Designer
  • Anthon Fredriksson – Lead Programmer
  • Mikaela Moberg – Artist
  • Måns Löf – Artist
  • Sebastian Rosenblad – Programmer
  • Tomas Lindell – Programmer

Tools: Unity 5, 3DsMax 2015, ZBrush, Motionbuilder 2015, Adobe Photoshop

Frog Climbers

EDIT 2016-10: Frog Climbers have launched on Steam! Team Crew has put a lot of work into the game since last year, check out the launch trailer at the bottom of this post.

You and friends play as rock climbing frogs, intent on reaching the top of the highest mountain. There’s only room for one frog at the top though, so it’s a race to the summit using whatever means necessary in order to become the most glorious frog climber.

Frogs grab each other and literally use their opponents as laddersteps on their way to the top. Coupled with the ragdoll physics, this makes for a lot of hilarious chaotic scenarios. Frog Climbers has been designed to encourage this player interaction as much as possible. The final result is a chaotic party game that leaves all players shouting as they try to beat each other in very close matches.

Frog Climbers won Best 1st Year Project and the Pwnage Award at the GGC 2015, as well as Best Execution in Design and Gamers Choice at the Swedish Game Awards 2015!

Team Frog Climbers receiving Best First Year Project at the Gotland Game Conference 2015
Team Frog Climbers receiving Best First Year Project at the Gotland Game Conference 2015
Team Frog Climbers taking home the Pwnage Award (best in show) at the Gotland Game Conference 2015
Team Frog Climbers taking home the Pwnage Award (best in show) at the Gotland Game Conference 2015

Team:

  • Semih Parlayan – Lead programmer
  • André Bengtsson – Lead art
  • Charlie Eliasson – art
  • Sebastian Larsson – Game designer

Additional help:

  • Johan Öhman – Music
  • Emil Elthammar – programming

Launch trailer:
https://www.youtube.com/watch?v=NpWKFIqClvY