Power Behind The Throne

The Power Behind the Throne is a strategic family game. It takes place in a castle. In the castle there is a king, and that king has four advisors. But the king’s economy isn’t what it used to be, and he has now made the decision that within five years he’ll fire every advisor except for one. The players will take on the role as an advisor each, and try to get as much influence as possible before the five years have passed. The one that has the most influence over the king in the end is the one who gets to keep his job.

Darkest Escape

Albertina Sparrhult and Daniel Johansson presenting Darkest Escape at the Gotland Game Awards 2007

Darkest Escape is a game played entirely without visual feedback. With surround sound headphones the player is tasked with navigating the complete darkness of a powerless space station, trying to find out what has gone wrong and how to fix it before they run out of oxygen. … as it turns out, they might not be alone in the dark.

The astronaut is wearing an EVA suit with thrusters, which the player control via joysticks built into the arm rest of the arcade.

Darkest Escape on the Gotland Game Awards 2007 showfloor
Darkest Escape on the Gotland Game Awards 2007 showfloor

Team:
Daniel Johansson, Producer
Björn Berggren, Lead Programmer
Simon Kappel, Game Designer
Albertina Sparrhult, Visual Packaging / Design
Peter Sjödin, Research
Andreas Malmberg, Programmer
Jakob Tanentsapf, Sound Programmer

Fairytale

Fairytale is the game that combines a classic storybook mood and adventure game feeling with a new and fresh perspective on interactive products for children. Both young boys and girls today are used to computers and computer games and have much more adept communicative skills than most developers of children’s games seem to believe. Also, we think that a lot of games aimed at children, girls in particular, have a tendency to underestimate their target group.

Fairytale was awarded the Almedalen Library Award and the Jade Project Award at Gotland Game Awards 2008, and they won the Pwnage Award at Gotland Game Awards 2007.

Team:
Producer: Annika Fogelgren
Designer/Programmer: Jens Hedenskog
Programmer: Björn Bergstrand
Lead Artist: Albertina Sparrhult
Pencil Artist: Pernilla Sparrhult
Graphics: Marie Viberg, Johansson
Writer: Arvid Jansson
Website: http://www.fairy-tale.se/

Wobble Trouble

Wobble Trouble is a new take on the classic wood-labyrinth game, but in full 3D and controlled by standing on a balance trainer.

Albertina Sparrhult playing Wobble Trouble at the Gotland Game Awards 2007
Albertina Sparrhult playing Wobble Trouble at the Gotland Game Awards 2007

Awards: Wobble Trouble won Best Serious Game at the Gotland Game Awards 2008.

The Wobble Trouble team receiving "Best Serious Game" at the Gotland Game Awards 2007
The Wobble Trouble team receiving “Best Serious Game” at the Gotland Game Awards 2007

Team:
Kristoffer Landin, producer
Julius Wengelin Grantén, hardware
Daniel Martis, programmer
Emma Johansson, art
Povel Gulin, art