Lara Tompa (Pixolar): Event Photography Workshop

Lara Tompa is a freelance photographer and entrepreneur who left a successful career in accounting to follow her passion. Since founding Pixolar Photography in Amsterdam she’s covered chaotic events in extreme conditions and seen more of the world than she’d have thought possible, trading her photography for access, travel and living. Unique experiences and time in the sun, rather than purely monetary gain.

Eva is coming to Campus Gotland for a one day workshop on Event Photography (and a bit of creative entrepreneurship), to help the GAME students self-document their work during the Gotland Game Conference.

She follows this up with a half day – online – of post production and feedback on the documentation after the event.

  • Documentation and Marketing for Creative Startups, Workshop, Tues. 27th 10:00-16:00, D20
  • Evaluation & Post Production Workshop, Mon 2nd june, 10:00-12:00, D31 + online

For questions, contact Ulf Benjaminsson.

Pixolar web

Martine Pederson on Systems in Social Work

Martine during her lecture

Games are carefully designed, learner-driven systems.
Games produce meaning.
Games are dynamic systems.
Games are immersive.
Games are interactive and dynamic, requiring a player’s participation.”

This is taken from the Institute of Play’s report “Quest to Learn” However, this definition is true of many things – other than games. Social work being one of them.

Martine Pedersen is a social worker with thirteen years experience, and a start up “Indspark”, under her belt. She has worked with with many age groups, and dealt with a number of issues, including drug abuse, anti-social behaviour and, family support.

Early on she saw that behaviour couldn’t be looked at in isolation; that many things contributed to a person’s life situation.

The more she talked about how she saw Social Work, and the methods she uses with her clients, the more we heard applied game design, and knew we had to have her.

Her presentation was advanced game design, applied systems design, and great social work and an absolute asset to the course.

That good part

We’re coming to that good part of the year, where all students are working hard on exciting stuff and the traditional courses are done.

The open office landscape of GAME is filled with the invogorated and ambitious GAME staff. There’s coffee, bright sun, loud music and a frantic energy.

Love this feeling.