Legendarium

Legendarium is a hardcore, arena-style hack and slash game with permadeath. Difficulty increases over time, it’s up to you to make decisions in order to conserve time and achieve better highscore.

Legendarium features responsive combat which makes the player feel every sword slash, hammer pound and spear jab. By incorporating short pauses in the game mixed with stunning particle effects whenever the player hits an enemy, each hit feels as exciting as the previous one.

Team:

  • Per Johansson – Lead Designer/Lead Tech,
  • Henrik Forsman – Producer,
  • Andrée Henriksson – Lead Programmer,
  • Robin Holmgren – Programmer,
  • Simon Fredell – Lead Artist,
  • Anita Stenholm – Artist

Temple of Light

A first person, 3D puzzle game where the player arrange mirrors to channel light to a target, while aavoiding environmental hazards like traps, moving platforms and bottomless pits.

First person puzzle game where the player uses light and reflective mirrors to complete the puzzles.

Team:

  • Charlie Claesson – Producer/3D Artist
  • Joakim Mäklin – Lead Artist/Lead Designer
  • Joar Hedvall – Lead/Solo Programmer
  • Simon Säfström – Level Designer
  • Sebastian Lindblad – 3D Artist
  • Tobias Carlsson – 2D Artist

Crest

Crest is available on Steam!

A god game where you write commandments for your people and observe how they interpret them. Follow the history of your people from your view in the skies and guide them towards whatever ideal you have in mind for them.


Take the role of a god and write your own commandments for your people.

Consequences of your actions may not always be clear and you have to be aware of the ever-changing environment and your people’s disposition, including their disposition towards you.

Do a lousy job, and your people may even interpret your commandments in their own ways!

There’s no right or wrong, just many paths which to choose from. Paths that lead to another history for your people and more ways of expressing yourself through your people and the world they shape.

Platform: Windows
Tools: Unity, Blender, Photoshop, SVN

A Knight’s Flail

A Knight’s Flail is a chaotic jousting game where the player moves using a coconut to mimic the sound of a horse. Once going, they then impale things.

With a lance.

A Knight’s Flail is a jousting game where you move your horse by banging two coconut halves together while aiming a lance using the Kinect.

A Knights Flail at the Gotland Game Conference 2014

Team
Sebastian Rosenblad – Producer
William Nordin – Lead Designer
Viktor Nilsson – Lead Programmer and Lead Tech
Valdemar Ribbing – Lead Artist
Rebecka Nyström – 2D Art
Max Nordlund – 3D Art

The game is 3D and the models are created in 3ds Max and Blender while the game is developed in Unity.

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