Sunset Mystery

You play as Noah, a young curious journalist embarking on a short research trip to Wisburg (a picturesque little town with a mysterious history). Upon arriving in Wisburg, you stumble upon a mystery; the disappearance of a local programmer. You have to use your investigative skills to solve the mystery before your week in Wisburg ends. To help you have your trusted journal, your backpack and your loyal (and very special) dog Crumpet. Sunset Mystery is aimed at tablet and smartphone primarily and is developed in Unity with graphical design done in Photoshop and Aseprite.

Team:

  • Alec Bergström – Producer and Scrum Master,
  • Ellen Wetterholm – Lead Artist and Product Owner,
  • Hanna Aho Lind – 2D Artist and Animator,
  • Timothée Engel – Programmer,
  • Elizabeth Simpson – Narrative Designer,
  • Angharad Richards – Designer

sunsetmystery.com

El Cheapo

In “El Cheapo” you load up the moving truck as efficiently as possible. The more items you can fit, the better your pay. You load the truck by flicking one of three items towards it. If any of the items fall out or hit the floor, the driver drives off.

El Cheapo is for Android Phones and was developed using the Unity engine, Photoshop, 3D Studio Max, and Audacity.

Team:

  • Petra Aderlund (Art)
  • Mattias Bogqvist (Art)
  • Elias Faltin (Sound)
  • Fredrik Henriksen Lövlie (Code)
  • Jan Plähn (Code)

Neon Strike

Fight your opponent by boxing a punching bag and moving/defending with a dance mat. Best of three rounds win. Use well timed punches and defenses to defeat your opponent.

One punching bag for each player with four input buttons on each. Top left/right for left/right head punch. Bottom left/right for left/right body punch. Dance mats will be used for movement and defense. A player blocks when walking backwards/away from his opponent.

Team:

  • Petter Willebrand Vinnberg – Designer / Product Owner.
  • Nicklas Svanäng – Scrum Master/Backup artist.
  • Angelos Motso – Assist Scrum Master/Sound responsible.
  • Jesper Persson – Programming, Code.
  • Malek Sharabi – Programming, Code.
  • Cristiana de Lacerda – Lead artist.
  • Chava Angeli Toptsou – Artist.

Pangolin Party

Pangolin Party is a easy going competitive couch versus game where you play as either a spy or a hunter. If you play as the spy you try to blend in with the cute AI and complete tasks without the hunter realising who you are. If you play as the hunter, you too, try to you blend in with the AI whilst trying to determine who the spy is, and then go on to lick the suspect, if you get it wrong; you get jailed, if you get it right; you win!

Pangolin Party won The Almedalen Library Award at the Gotland Game Conference 2019!

Team:

  • Clément Pirelli – Programmer/Graphics Programmer,
  • Erik Rosenberg – Producer/Scrum Master,
  • Ana Laura Martinez – 3D Character Models/Animations/Texturer,
  • Matthias Jannidis – Programmer/Designer/Writer,
  • Anna Malkan Nelson – Designer/Product Owner,
  • Therese Carlsund – 3D Enviroment/Textures

http://pangolinparty.com

Pangolin Party was developed for PC in Unity using Maya, 3DSMax, Motion Builder, Substance Painter, Photoshop, Zbrush, Git Extensions.