Atlantean Descent

Atlantean Descent is a Turn based tactical Roguelike Phone game where the players take the roles of Divers in the search for the Lost city ATLANTIS. You can design what rooms you go through by choosing room cards for your Deck to determine your Run. However; you hold no power over the order the rooms will show up in during your run! Of Course, your Diver needs equipment to face the dangers of the Depths, by buying items with gold. Using these and any other equipment you find on your way you will, with our action point system, move across the hex grid, attack and use items. Earn gold from defeating enemies and gain loot from clearing rooms; Defeat the Boss and be rewarded with the room cards for the next stage of the game, providing more challenges to your run. The lowest difficulty of the rooms in the built deck determines your Entrance Room and Boss Room, so any low difficulty room would give a low difficulty boss. This means that to collect any room card of the 3rd stage, the player must fill their deck with stage 2 cards, giving a 2nd stage boss, rewarding them with a stage 3 room card. Add more cards to your collection, build your deck, and creep closer to the lost city of Atlantis and the unraveling of its mysteries.

Team Cool Shark Games:

  • Hanna Eriksson
  • Birk Vanrillaer
  • Gustaf Styf
  • Philip Blom
  • Jacob Engelhardt
  • Adarsh Kumar
  • Hannah Rydberg
  • Federico Noghera
  • Mirjam Bäck
  • Viktor Ebeling
  • Sam Nilsson
  • Joel Owén

Hand Fight

A fighting game for 2 players against eachother, using thir hand as input. Making gestures and poses to perform attacks.

Photo: Ulf Benjaminsson / ulfben.com

Team Handy Productions:

  • Birk Melkersson
  • Martin Pritula
  • Emma Klasson
  • Mathies Stöhr
  • Kalle Schnürer

Oh No! Arson?

In this 2D co-op firefighting arcade game, you and up to 2 friends play as water elementals trying to save a flaming forest. But fire elementals are fanning the flames. You must simultaneously pump and steady the unwieldy fire hose, saving the trees and damaging the enemies. And you must drive the fire truck to dodge the fireballs flying toward you! The physical arcade will make use of 3 inputs: the tyre, the hose, and the pump. They are meant to be played by one player each, but it is playable with only 2 people. The pump increases the range of the hose, while the hose aims. The hose sprays water in a line that extinguishes burning trees and fire elementals. The players move as a unit in the fire truck. It moves left or right as the tyre is spun forward or backwards. If fire hits the truck 5 times, the players lose. Otherwise, they win after ~2 minutes of playtime. They get points for extinguishing fires and fire elementals, and they lose points for letting trees die. Their score can appear on the scoreboard in the game itself.

Team Waterbenders:

  • Felicia Olsson
  • Sebastian Ohlsson
  • Theodor Rydberg
  • Kaisa Drew
  • Sebastian Gustafsson
  • Martyna Konior
  • Simon Mattsson

Game Design Master’s Symposium

Photo of Marcel Bailleul speaking in Rosa Huset for GGC 2023.
Photo: Marcel Bailleul speaking in Rosa Huset, for GGC 2023.

We’re excited to share with you the Game Design Master’s Symposium Schedule! The symposium features short summaries of the research performed by our master students, intended for a general audience. 

Please stop by, support your peers, and learn about the quality work happening in our Master’s programme!

Date: Monday, June 3
Time: 16:00-18:00
Location: Rosa Huset, Visby

16:00-16:10:
Hao Liu and Ya Gao, “Understanding Death Stranding through the Lens of Semiotics”

16:15-16:25
Maria Jose Espinosa Chueca and Hannah Maria Meijaard, “‘I think you are the better version of me, and I hope I’m headed that way’: An Exploratory Qualitative Approach to Comparing and Analyzing Immersion into Character in Dungeons & Dragons 5E and Baldur’s Gate 3

16:30-16:40
Daniil Kovalenko and Guus van Tilborg, “Crossing Paths and Impactful Bonds: Exploring Player-Character Relationships in Animal Crossing and Genshin Impact

16:45-16:50
Christian Matte, “Proceduralisation as Stratification and its Effect on the Persuasiveness of Procedural Rhetoric”

17:00-17:10
Oluwafemi Adewunmi, Sahashransu Gouda, and Zhechao Song, “Gamification for Community Involvement: An Explorative Research; Case Study of Gotland”