Alumni Days 2015

2015-12-14

UPDATE: all talks are now published on our Guest Lecture playlist on YouTube.

This weekend we took a break from everything that has to do with Christmas preparations hullabaloo and invited some of our alumni to come and inspire our current students and spread their knowledge.

Martin Greip showed a very impressive graph of “All the Feels”™ of being an indie developer and the daily struggle of running a studio. And by “accident” he also revealed Eat Create Sleep’s next game, Project Synvilla.

Martin Greip - Eat Create Sleep
Martin Greip – Eat Create Sleep

Albertina Sparrhult held a very personal introduction (with cows, bathroom queues and everything), to what Diversi is all about and why we all benefit from more diversity within our games.

Albertina Sparrhult - Diversi
Albertina Sparrhult – Diversi

Captive audience
1st, 2nd and 3rd year GAME Students
Albertina Sparrhult - Diversi
Albertina Sparrhult – Diversi

Nobody knows how to herd cats and destroy all the fun more than Ylva Sundström, who shared her biggest secrets on how to become an exceptional game producer.

Ylva Sundström - GameDuell
Ylva Sundström – GameDuell

After he conquered Europe, the son of Gotland return to talk about his conquests. Andreas Svensson has been working at several game studios around Italy and Germany. Now he’s back at Blue Byte, one of the first companies he worked at.

Andreas Svensson - Ubisoft BlueByte
Andreas Svensson – Ubisoft BlueByte

Making a game is easy. Making a game that people understand is hard. Kalle Henningsson, QA Manager at Playdead, showed of some examples of the different iterations of Limbo and their upcoming title, Inside.

Kalle Henningsson - Playdead
Kalle Henningsson – Playdead

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Daniel Polgar & Lee Kåberg hade the audience clapping and cheering while they talked about the process of starting up their company, Bridgeside Interactive. They spilled the beans on everything from how to form the company culture, what positions you need to fill and where the money is. Not only that, but they also showed of their first game, Clapper. Which is based on a game they produced during, the objectively best course on Campus Gotland, “Theme Park”.

Lee Kåberg - Bridgeside Interactive
Lee Kåberg – Bridgeside Interactive

Daniel Polgar - Bridgeside Interactive
Daniel Polgar – Bridgeside Interactive

”Who made that wonderful torch”, was the only thing everyone could think of when Horizon: Zero Dawn was revealed at this years E3. Prop modeler extraordinaire, Kim Aava, talked about what goes into a portfolio, the difference between working at an indie studio compared to a AAA-studio. But most importantly, she bravely showed some of her early work to show that everybody is a beginner at some point. An encouragement to us all!

Kim Aava – Guerrilla Games
Kim Aava – Guerrilla Games

Alumni Panel at the student pub Rindi
Alumni Panel at the student pub Rindi
Alumni Panel at the student pub Rindi
Alumni Panel at the student pub Rindi
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Alumni Panel at the student pub Rindi
Alumni Panel at the student pub Rindi
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We ended it all at the local student union pub, with a Q&A-panel consisting of some of our alumnis, mingle and some of the games produced at the education this year. It was a blast! Big, big thanks to all alumni, students and staff!

PS. we will publish all talks we’re allowed to share, on our youtube-channel. Subscribe to our RSS-feed for a notification when they’re up!