“Creative education is vital. But creative education is, in places, broken.”, WeTransfer says. In order to support new, better, types of programs they teamed up with Lecture in Progress and developed The Pioneers list – highlighting schools around the world who deserve credit for doing things differently. They recently visited us on the island and spoke with our Director of Studies, Jakob Berglund-Rogert which led to this great write-up on how we approach game design at Campus Gotland!
“A lot of departments look at game design from a media studies or from a computer science perspective, but we have an actual subject that is called games design,” Jakob explains. As part of the university’s faculty of arts, students sit alongside those from gender research and philosophy, narratologists and pedagogists, giving designers and developers the opportunity to work in areas such as medicine and psychology. The university also hosts a summer school in serious games where they teach the likes of biologists and physicists – “People with skills that can actually save the world,” Jakob says. […]
So if games themselves can serve as teaching tools, how do you teach aspiring game designers to do this effectively? For Jakob, one of the most important things students need to be equipped with is “some kind of ethical backbone.
“Since you’re making a mass product, you have a responsibility toward the world that you are communicating with. If you’re going to disrupt order you need to have thought about it long and hard. Game design is such a craft that a lot of students focus on the creation, but sometimes we forget to reflect on why we’re making something.” […] So right from the outset, students are taught to design with intent …
[emphasis added]
Click through to read the rest of the interview with Jakob.