The department of Game Design at Uppsala University, campus Gotland
This is the highly informal blog of the GAME-department. We use it mostly to document the things we do outside of running one of the worlds strongest game educations. For information about our education, programs and courses, check the official site at Uppsala University.
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The goal of the Michael Treschow Scholarship is to support each year a talented student who intends to use design principles and practices to improve organizations and/or businesses, and to enhance their contribution to economy, society and human lives. The contributions can be in several different fields, such as industry, society and social issues at large.
One student is selected each year to receive 100 000 SEK.
The application period open between 3 September – 3 October 2020.
The final 10 weeks of the academic year are our busiest. The campus is alive with students. In teams, they would be hard at work, creating magnificent games. Some of them would be building arcade boxes – the performative nature of the player being central to the game’s experience. Others would be building vertical slices of the games they’ve been burning to make – experiences that are greater than the sum of their parts. Even the third year students, sometimes find time to turn a game in – answering their research questions through game design. And then there are even more games – ones that were made during the year and updated and polished for our show floor.
As part of the Gotland Game Conference, students present these games to a jury of academics, alumni and industry luminaries. They also show it to their toughest audience: their peers and the public. For three days at the end of their spring semester, our students demonstrate, discuss, and present their games, taking feedback on their creations.
This takes them to the end of their academic year, and our conference: the award show where we recognize the hard work and talent that went into all the games.
This year, of course, was different. This year our show floor was at itch.io. This year the floor was open to everyone with an internet connection. 39 student teams choose to participate, and over the past 4 days they have received 524 comments with feedback and well over 1700 ratings of their games!
Big thanks to everyone who submitted games, and who took the time to play and provide feedback! Without further ado, we are proud to present the winners of the GGC 2020: