Useful student resources

The semester starts on Monday the 2nd of September, so we thought it’d be nice to put together a collection of resources that will make your time studying here way, way easier.

Free WiFi all over the world:

eduroam (education roaming) is the secure, world-wide roaming access service developed for the international research and education community. After setting it up on your devices, it’ll provide free WiFi at airports, schools, university campuses, libraries and thousands of other Wi-Fi hotspots around the world!

To use eduroam you must change some settings on your device. The settings are described at https://cat.eduroam.org

Install the eduroam settings:

  • Go to https://cat.eduroam.org
    • Click the eduroam user: download your eduroam installer.
    • Choose and click Uppsala University.
    • Download install package and install it.

You need to log on to the service using your Uppsala University user identity, and Password B.

Login to eduroam:

  • User identity – when logging in, enter your user identity at Uppsala University, followed by “@user.uu.se” (example: agnebohl@user.uu.se).
  • Password B – Password B can be created or changed on User Profile Website.

For detailed installation instructions for each operating system, go here.

Finding a hotspot when travelling:

To find a local eduroam hotspot near you visit the hotspot finder service hereor download the eduroam companion apps for Android and iOS:

Free books and scientific journals:

As a student at Uppsala University you have access to several e-book libraries and scientific databases.

Go to the landing page for Uppsala University Library and search – it’ll will find almost anything!
To find a specific publisher or platform, go to the database list

Cheap(er) software:

Uppsala University uses OnTheHub to deliver software from many different publishers, with substantial rebates and sometimes entirely for free. Adobe Creative Cloud, GitLab, JetBrains, Microsoft Office etc. might be particularly useful to you.

Social networks

CampusGotlandGAME on Facebook – more than 700 alumni, students and faculty socialize in this group. It is great for job opportunities, events, networking and the occasional announcements about guest lectures and such. It is NOT an official university group and you should not expect teachers to reply to any of your questions on facebook (use the faculty email or slack).

The group is run by former students and filled with industry professionals, so do not spam the group with course-related questions. Current students are encouraged to set up groups for their own year separately – like GAME 2014, GAME 2016, etc. Before applying to the group: please update your Facebook profile to mention that you’re studying at Uppsala University, at the Department of Game Design (otherwise the admin might not let you in).

gotlandgame.slack.com – many teachers use Slack in their courses, and to quickly reach students or organize group discussions. Join the campus-wide channels like #general, #speldesign, #programming and whatever else you find interesting, too. 🙂

Our YouTube-channel – not much of a social network perhaps, but a useful resource for recorded guest lectures, conference talks and trailers for student games going back more than a decade.

Course schedules & program overview

We use TimeEdit to schedule our regular course lectures. That’s the best place for you to check when and where you are supposed to be! You can log on to TimeEdit to create your own custom views, but here are a couple of useful ones ready-made for you:

  • See all scheduled lectures for GAME, for the Autumn 2019 semester.
    • Copy-paste this link into your calendar app to subscribe to the schedule. (Google Calendar, iCal, whatever)
    • Tip: use TimeEdit to build your own schedule with only your courses in it, and subscribe to that instead.
  • This program overview (PDF) lets you see all courses for Autumn 2019, when they are and who runs them.
    • The Christmas hiatus is between December 20th (last day of teaching) and January 7th (first day of teaching). You are likely to have assignments that can be done without physical presence between these two dates.

Faculty lists and contact information

Get to know and get in touch with your teachers here. For all course-related issues, please reach out to faculty in the following order:

  1. the teaching assistant
  2. the teacher
  3. the course responsible
  4. the director of studies

Study administration at Campus Gotland

Student services at Campus Gotland consist of all the support and service you can get outside the actual course/programme you are studying at. For example, it could be the study counselling service, the IT support, the language workshop, the student health service, or the library. In many ways, the Study administration is the hub of the student services.

You will find us at the following locations at campus!

Student Health Services

University is hard enough at the best of time – do not struggle alone through illness, depression, anxiety or any other crisis!

The Student Health Service is the students’ own health care. Uppsala University has psychologists, counsellors and a doctor, all specialized in mental health. If you need support or counselling, they are there for you – use them!

Diagnosis like aspergers, autism, ADHD, dyslexia etc. might make you eligible for extra support in your classes. Such support can take the form of more time on tests or deadlines, more accessible literature, lecture slide handouts, special equipment, study assistance, etc. etc.

The first step for getting all the support we can offer (and that is your right!), is to visit the Student Health Service.

Symbio wins at BitSummit, Kyoto

Symbio – last years’ Jury Spotlight– and Almedalen Library Award winner – just returned from BitSummit in Kyoto, where they took home the “Innovative Outlaw Award!

Congrats to the team, and well played!

The Innovative Outlaw Award for Symbio, at BitSummit, Kyoto

Symbio is a first-year arcade game developed by Jesper Bergman, Hangning Zhang, Kaijun Wang, Kristina Stiskaite, Alexander Sinn, Merve Metinkol for the Gotland Game Conference 2018.

Curious about what else GAME students have won? Check out the award database! It lists all awards won by students from the Department of Game Design – international, national and regional. Alumni of the Year is listed separately (as is the alumni statistics – if you want to check out what type of jobs our students end up in).

Introductory lectures by Doris and Mischa

Professor Doris Rusch and Mischa Hießböck moved to Gotland and started working with us earlier this month! They’re both giving an introduction lecture on Wednesday the 22nd, at 13:00 in B51 – swing by to say hi and learn what they’re about!

The lectures are open to the public and all GAME-students are strongly recommended to attend.

Where: B51, Campus Gotland
When: Wed 22nd of May, 13:00 – 15:00

Storytelling, game design and history

Michael Hießböckk

In my introductory talk, I am taking the opportunity to compare two of my favorite projects: I will discuss “Something Wicked” – a game project that serves as an example for how my passions for storytelling, game design and history can productively coalesce and inform each other. Something Wicked was a collaboration with Elizabeth Hunter, at the time a theater PhD student at Northwestern University in Chicago. It is a video game adaptation of the Norwegian invasion from William Shakespeare’s Macbeth.

The other project is “Cure Runners”, a collaboration with Three Coins and Ovos Media, that teaches financial literacy. The game is set in a not-so-alternate timeline in which a forgotten island in the Pacific Ocean emerges from cold-war-era oblivion.

I am looking forward to illustrating my approach to narrative and game design exemplifying these very different cases.

Deep Game Design & The Alchemy of Play

Doris C. Rusch

I think of games as interactive Pensieves. Pensieves are an invention by J.K. Rowling. They are magical basins into which you can put excess thoughts from your mind to see them more clearly, understand new connections. That’s what games are to me. What I look for, when I choose a game to play. What I strive for, when I design one: projective possibility spaces to better understand our Inner World, allowing an investigation of the Human Condition by making salient aspects of it manifest through rules, mechanics, art, and sound.

But games are not just passive receptacles you dump ideas into. They afford active engagement of these ideas in an embodiedenactedexperiential way. And as such, they are far less obedient and arguably much more magical than the humble Pensive! You don’t just look at a game and watch its ideas and themes unfold. You step into the current and are transformed – as player and designer – through the alchemy of play.

As designer and research, I want to unlock the secrets of this play alchemy. I do so by exploring how games can leverage the mind-body connection; how they can speak to our unconscious through mythical themes and ritualistic game mechanics; how they can raise questions rather than give answers by way of letting us act upon evocative possibility spaces; how they can touch us emotionally, disturb and confront us, so we see life with fresh eyes, we wake up to our own existence, and become more aware of the lived experiences of others.

There is much to do still, in regards to articulating design approaches that harness this alchemy of play. This intro talk is meant to provide a glimpse into how I think about games, why I believe they are the coolest medium on this planet and what I hope to explore further with students and colleagues at the UU games department on beautiful, magical Gotland. 

Where: B51, Campus Gotland
When: Wed 22nd of May, 13:00 – 15:00

Join the Educators Summit (7-8th of June)

Educators: the Gotland Game Conference Educators Summit is back and it wants your voice. If you’re an established education with a set of veteran teachers, or a new education wondering where to focus your attention, there is something for you here.

For the past two years the Educators Summit has created a space to discuss the subjects that gather under the banner of game education. We have looked at teaching, research, outreach to industry and how to form a closer bond with each other. It has been instrumental in the forming of a European wing of the Higher Education Video Games Alliance, and the formation of a HEVGA Research Summer School.

We have three things to ask of you:

  1. Fill in this pre-meeting survey. Whether you can come or not – this information will help us keep future summits relevant!
  2. Consider submitting a talk for the summit
  3. And register for your ticket on ti.to (combined tickets for the Gotland Game Conference + Educator Summit are available!)

As always, we’re looking for presentations of what and how you teach. If you’d like to submit a presentation, these are some areas to focus on:

  • What is your education’s unique niche?
  • How did you develop your unique niche?
  • What is your education’s biggest weakness and threat?
  • Do you have innovative methods of teaching your content?

Slots are available for 15 – 45 minute presentations, submit your talk through this form.

We understand what it means to ask educators to take days away from their subjects. It has always been our goal that the summit be a place of value for our participants and this year is no exception.

We want to start delivering on a promise: an international network of teachers who are willing to travel and teach in other departments. The presentations are meant as adverts and request: tell us what you’re great at, tell us what you need.

And bring your business cards. We want to bring people together.

Thanks for your interest!