Play and Growth: Connecting Games to Developmental Psychology

We’re delighted to announce the lecture “Play and Growth: Connecting Games to Developmental Psychology” by Pär Nyström and Joshua Juvrud!

This event is our first in a new series called Transforming Games: Behavior, Identity, Culture, and Community (TAG), a research network funded by the Centre for Integrated Research on Culture and Society (CIRCUS) at Uppsala University. The network connects researchers from Game Design, Gender Studies, and Psychology in a joint research agenda focusing on the impacts of society on games and vice versa. 

When: Tuesday, March 26, 7-8:30pm CET
Where: Online on Zoom
Register here: https://tinyurl.com/5dc54c87
RSVP here: https://tinyurl.com/yn6vbnjp

Link will be provided to registrants on the day of the event. Make sure to sign in with the same name you used to register.

Description:

During this lecture, we will present a timeline from birth, to the adolescent gamer, and to playful adults, examining how the environment and biological conditions influence development and play. We will use pieces from our research repertoire, which includes both methodological and theoretical points, to build a platform for understanding the developmental perspective. An overarching theme is how psychological processes interact with different environments, such as various cultures or digital environments, and how we work in practice to understand development through measurement and analysis. We will describe the ways in which we seek to understand how different game players (with different traits and experiences) interact with various game mechanics, and are in turn affected by game experiences. Such game experiences throughout development can affect learning, expertise, prosocial behavior, and more.

Presenters bio:

Pär Nyström is an associate professor at Uppsala Child and Baby Lab in the Department of Psychology at Uppsala University. His research areas include the development of perceptual, cognitive, and social abilities during infancy, as well as in older children and teenagers. The research questions encompass both neuropsychiatry and fundamental research on how culture and the environment impact development. Pär has extensive experience with various methods, such as eye-tracking, EEG, motion capture, and other quantitative methods. He has also developed software for data collection in inaccessible environments and for creating transparent analysis workflows. An overarching interest is the transition between “average” and “extreme” and how this zone is influenced by categorical cutoffs in different environments.

Joshua Juvrud is an assistant professor at the Department of Game Design at Uppsala University. His work is focused at the intersection of two fields: in developmental psychology, he seeks to understand how children learn about the world through studying the social cognitive processes involved in development. In games research, he explores individual differences in game players across all ages, and the interaction between human psychology, play, and the design of games. Joshua has extensive experience in psychophysiological and quantitative measures in these areas, including eye-tracking, pupilometry, galvanic skin response, and heart rate.

This series is hosted by the Games & Society Lab at the Department of Game Design, Uppsala University Campus Gotland. The series explores the use of analog role-playing games as vehicles for lasting personal and social change.

Role-playing with Kids: Creating Transformative Experiences for Children under 12

Join us for our first lecture in the Erasmus EDGE Event Series: “Role-playing with Kids: Creating Transformative Experiences for Children Under 12” by Angie Bandhoesingh from Dragons’ Nest! This event is part of our Erasmus+ Cooperation Partnership for curriculum development in transformative game design.

When: Tuesday, Feb 6, 7-8:30pm Central European Summer Time (CEST)
Where: Online on Zoom
Register here: http://tinyurl.com/4hfd6nwj
RSVP here: http://tinyurl.com/msbvvp8s 
Link will be provided to registrants on the day of the event. Make sure to sign in with the same name you used to register.

Erasmus EDGE is a joint Higher Education Cooperation Partnership project between Uppsala University, Turku University of Applied Sciences, Dragons’ Nest, Chaos League, and Avalon Larp Studio.

Description of event:

During this talk we will delve into the use of role-playing games, including tabletop and larp, as educational tools specifically tailored for children under the age of 12.

TTRPGs, besides their inherent fun aspect, serve as exceptional educational tools by creating secure and imaginative environments. Here, participants can engage in experimentation, fostering self-discovery, and honing crucial cognitive skills such as communication, decision-making, out-of-the-box thinking, emotional intelligence, empathy, and teamwork. In contrast, larps offer a hands-on experience where players actively participate in the narrative, applying acquired knowledge practically through experiential learning.
Both tools are extremely impactful in the development of life skills of the participants. However, a responsible approach to design is necessary, especially when designing for kids. This includes meticulous consideration of age-appropriate settings and themes and the implementation of emotional safety measures.

Presenter bio: 

Angie Bandhoesingh is an educator and an educational game designer for children and adults, with a focus on non-formal education. She has a lot of passion for game-based learning and transformative role-playing games. She has an educator’s degree from the Literature, Philosophy, and Psychology department of the National & Kapodistrian University of Athens. After many years of work in the formal educational system, she cofounded Dragon’s Nest (formerly RPG4Kids), co-creating the edu-RPG ”Sorcerer’s Apprentices” as a tool for the development of soft skills in kids aged 5-12. Since then she has focused on developing meaningful and fun educational experiences for kids and adults, utilizing the power of play, such as larps, boardgames, and other mediums.

Erasmus EDGE is a joint Higher Education Cooperation Partnership project between Uppsala University, Turku University of Applied Sciences, Dragons’ Nest, Chaos League, and Avalon Larp Studio.

This series is hosted by the Games & Society Lab at the Department of Game Design, Uppsala University Campus Gotland. The series explores the use of analog role-playing games as vehicles for lasting personal and social change.

Spel i Almedalen, 27-29 June

The Almedalen Week is soon upon us and there is a massive program for all game-related shenanigans in and around Visby, 27-29 June.

http://spelalmedalen.se/

It’s been put together in a wonderful collaboration between Uppsala University, the University of Skövde, the Swedish Game Research Council, Sverok, and the Swedish Video Game Industry association (Dataspelsbranschen) and we’re covering topics like;

– “4,000 years of games and moral panic”,
– “What Every Politician Should Know About Games”,
– “6 things parents, teachers, and youth should know about digital games”,
– “The Swedish video game wonder: is there a need for a cultural policy for games?”,
– “5 clicks away from a gaming video – political radicalization, resistance, and responsibility”,
– “How can Sweden become a world leader in game research?”

And the list goes on! Populate your calendar from spelalmedalen.se, apply sunscreen and come join the discussion!

Freestanding Graduate Courses and Certificate in Transformative Game Design!

The Department of Game Design is offering 4 freestanding graduate-level courses in transformative game design, in Autumn 2023 – Spring 2024! 

These courses focus on the applied use of analog role-playing games as vehicles for personal and social change, whether facilitated in-person or in online environments. The courses are online, half-time, and freestanding. Anyone with a Bachelor’s degree can apply for the courses and take them from anywhere in the world. 

Students who complete all four courses in order with passing grades are eligible for a Certificate in Transformative Game Design. The courses are:

  1. Introduction to Transformative Game Design
  2. Transformative Game Design 1 (Design Focus)
  3. Transformative Game Design 2 (Implementation Focus)
  4. Cultivating Transformational Communities

Ideally, our students plan to work or are employed in helping professions, such as educators, therapists, social workers, community leaders, coaches, camp counselors, spiritual guides, etc. We especially welcome students to apply who have some background in role-playing games as designers, facilitators, and/or participants. 

The application period begins March 15 and closes April 17. This year the application needs to go through the Swedish website. Read about the application process here.

For more general information about Admissions from the Department, click this link.

If you have further questions after reading the information in the link, please contact our study advisor at gamedesign@speldesign.uu.se