The department of Game Design at Uppsala University, campus Gotland
This is the highly informal blog of the GAME-department. We use it mostly to document the things we do outside of running one of the worlds strongest game educations. For information about our education, programs and courses, check the official site at Uppsala University.
At last yearsgame educator’s summit there was a desire to set up a Research Summer School. The idea was for a roaming event, highlighting and strengthening games research. Together with our colleagues at Högskolan i Skövde and Södertörns Högskola we are happy to announce that applications are now open for the first Research Summer School in Skövde this August!
The three day summer school is open to PhD- and graduate students who are working in areas connected to digital games and takes place in Skövde, Sweden, from 21 to 23 of August 2019. Both early PhD students who are presenting conceptual work and planning for research as well as advanced students who near their defense are welcome. The course is worth 3 credits (ECTS).
Students will present their work and get individual prepared feedback from a senior researcher and a peer. The summer school also offers lectures and workshops led by senior researchers. The topics for 2019 are:
There will also be a seminar that allows participants to find collaboration possibilities and partners and formulate possible topics and agendas for shared research projects.
Application (25th of March)
If you are interested in participating, please send the following to Patrick Prax before the 18th25thof March*:
An academic text that you are currently working on (between 500 and 1500 words excluding references)
A short description of the over-all (research) project this work is a part of. This could be your dissertation, a master thesis, or another kind of publication or design work.
A brief CV showing your academic and professional work related to games
A few small travel stipends are available on a first come, first serve basis (it will not cover the full cost). If you have financial need, please include this in your email and you will be notified if any stipends are available based on the time you submit your application. You do not need to submit financial information
* The application deadline has been postponed by a week. The new deadline is 25th of march!
The event is free to attend and aimed at people who are considering going into games – whether it’s a mid-life career change or looking for higher education. Ergo: it is an excellent opportunity to meet a ton of game studios and whole lot of game educations in one place!
Mischa hails from a series of Austrian studios such as Game Gestalt, Sproing and Ferrytells, while Doris founded the Deep Games Laboratory at DePaul, worked at the GAMBIT Game Lab, MIT and at Vienna University of Technology. Their work represents a veritable smörgåsbord for our department’s wish list. Not just encouraging, but dragging games to be better: to talk to the human condition; to represent nuance and a range of emotions.
Rusch’s work is focused on the theory and practice of game design, particularly in regard to games that model the human experience. For example she’s made;
An early Christmas present to our students: Uppsala University Library has just helped us extend the GDC Vault subscription throughout 2019, and vastly expand our access to Safari Tech Books Online.
Safari Book previously held only our 100 most used course books and references, and supported a measly 5 simultaneous users – which made it practically useless as a replacement for expensive course literature when an entire class needed it at the same time. From 2019 the database will be merged into the New O’Reilly Safari Collection, with access to 40 000+ books, and unlimited simultaneous users!
GDC Vault lets you stream from the ~12000 presentations that the Game Developers Conference has uploaded so far.