Announcing Project ROCKET

Funded since January 2024 as part of the Erasmus+ Cooperation Partnerships program, project ROCKET: Role-Playing Games on Conflict Transformation for Equity in Higher Education through Virtual Exchange enters the world this month!

This universities of Göttingen, Groningen and Uppsala from the ENLIGHT network are proud to present their initiative which combines virtual exchange with role-playing games and conflict transformation in order to strengthen diversity, equity and inclusion across European Higher Education.

#ErasmusPlus #EUproject #virtualexchange #InspireInclusion #goettingenuniversity #uppsalauniversitet #groningenuniversity

Check out our website: https://rocket-erasmus.eu/

Like us on Facebook: https://www.facebook.com/profile.php?id=61556622613935

Play and Growth: Connecting Games to Developmental Psychology

We’re delighted to announce the lecture “Play and Growth: Connecting Games to Developmental Psychology” by Pär Nyström and Joshua Juvrud!

This event is our first in a new series called Transforming Games: Behavior, Identity, Culture, and Community (TAG), a research network funded by the Centre for Integrated Research on Culture and Society (CIRCUS) at Uppsala University. The network connects researchers from Game Design, Gender Studies, and Psychology in a joint research agenda focusing on the impacts of society on games and vice versa. 

When: Tuesday, March 26, 7-8:30pm CET
Where: Online on Zoom
Register here: https://tinyurl.com/5dc54c87
RSVP here: https://tinyurl.com/yn6vbnjp

Link will be provided to registrants on the day of the event. Make sure to sign in with the same name you used to register.

Description:

During this lecture, we will present a timeline from birth, to the adolescent gamer, and to playful adults, examining how the environment and biological conditions influence development and play. We will use pieces from our research repertoire, which includes both methodological and theoretical points, to build a platform for understanding the developmental perspective. An overarching theme is how psychological processes interact with different environments, such as various cultures or digital environments, and how we work in practice to understand development through measurement and analysis. We will describe the ways in which we seek to understand how different game players (with different traits and experiences) interact with various game mechanics, and are in turn affected by game experiences. Such game experiences throughout development can affect learning, expertise, prosocial behavior, and more.

Presenters bio:

Pär Nyström is an associate professor at Uppsala Child and Baby Lab in the Department of Psychology at Uppsala University. His research areas include the development of perceptual, cognitive, and social abilities during infancy, as well as in older children and teenagers. The research questions encompass both neuropsychiatry and fundamental research on how culture and the environment impact development. Pär has extensive experience with various methods, such as eye-tracking, EEG, motion capture, and other quantitative methods. He has also developed software for data collection in inaccessible environments and for creating transparent analysis workflows. An overarching interest is the transition between “average” and “extreme” and how this zone is influenced by categorical cutoffs in different environments.

Joshua Juvrud is an assistant professor at the Department of Game Design at Uppsala University. His work is focused at the intersection of two fields: in developmental psychology, he seeks to understand how children learn about the world through studying the social cognitive processes involved in development. In games research, he explores individual differences in game players across all ages, and the interaction between human psychology, play, and the design of games. Joshua has extensive experience in psychophysiological and quantitative measures in these areas, including eye-tracking, pupilometry, galvanic skin response, and heart rate.

This series is hosted by the Games & Society Lab at the Department of Game Design, Uppsala University Campus Gotland. The series explores the use of analog role-playing games as vehicles for lasting personal and social change.

Gotland Game Hub, March 13

:star2: Join Us at Gotland Game Hub! :star2:

This week, we’re thrilled to host Sabine Harrer as our special guest, who will delve into the fascinating world of Game Design at the Edge: 10 games that I didn’t know I could make & number 7 will surprise you!

As always, our Community Pop-up awaits you from 13.00 to 17:00. Enjoy a refreshing coffee break at 15:00, followed by Sabine’s talk at 15:30, and an opportunity to share your ideas and get feedback at the Open Mic session.

See you there! :rocket:

:date:Date: Wednesday, March 13
:clock1:Time: 13:00 – 17:00
:microphone:Gotland Game Talk with Sabine Harrer 13:30
:round_pushpin:Location: Rindi

Gotland Game Hub, March 6th

:star2: Attention Game Designers! This week’s Talk at Gotland Game Hub is about the design of transformative role-playing games.”  :star2:

:date: Date: Wednesday, March 6
:clock1: Time: 13:00 – 17:00
:round_pushpin: Location: Rindi

This week, we’re thrilled to host Sarah Lynne Bowman, who will share invaluable insights on “How to design transformative role-playing games.” Don’t miss this chance to learn from a seasoned expert in the field!

Here’s what’s in store for you this Wednesday:

:sparkles::video_game: 13:00 – Play, Create, Elevate

  • Test games, collaborate with fellow enthusiasts, and refine your creations.
  • Share ideas, receive feedback, and work on your game projects in our collaborative workspaces.

:coffee: 15:00 – Networking Café

  • Connect with like-minded individuals over a cup of coffee or tea.
  • Indulge in delicious refreshments and satisfy your sweet tooth while forging new connections.

:microphone: 15:30 – Open Mic and Meet our Guest

  • Get inspired by our special guest talk and discover new perspectives on game design.
  • Take the stage to share your game-related ideas, projects, or announcements.

:sparkles::video_game: 16:00 – Play, Create, Elevate (Continued)

  • Test games, engage in networking opportunities, and continue refining your projects.
  • Share insights, collaborate, and wrap up the day on a high note.

See you there! :rocket: