Alumni Days 2014

Brjann Sigurgeirsson driver spelstudion Image & Form och berättar om sin mångåriga erfarenhet som indieutvecklare. Föreläsningen ges på göteborgska.

Jens Berglind and Peter Stråhle talks about the development of Shelter 2:

Nicodemus Mattisson berättar om sina erfarenheter av att jobba som frilans och erfarenheter att ta hjälp av en agent för att söka jobb.

Alumnipanelen: en panel full med prominenta alumner som diskuterar sina erfarenheter och svarar på frågor från studenter. I år höll vi till i Studentbaren Rindi.

Alumni Days 2014 poster

Schedule:
10 December, Wednesday, E22
15.45 Nicodemus Mattisson – Freelance Concept Artist
17.00 Brjánn Sigurgeirsson – Image & Form
Albertina Sparrhult – Diversi

11 December, B27
16.00 Albertina Sparrhult – Diversi workshop / meetup

12 December, Friday, B51
13.00 Hans Svensson – Institutionen för Speldesign
13.30 Teddy Sjöström – Pixel Ferrets
14.45 Jens Berglind, Peter Stråhle – Might & Delight
16.00 Daniel Gustafsson – Calm Island

13 December, Saturday, B51
13.00 Rabi Afram – NetEnt
14.15 Malin Lövenberg – A Sweet Studio
15.30 Anders Ekermo – Blizzard Entertainment
20.00 Alumni panel & Party (at Rindi)

GDC Europe / GamesCOM 2014

We just came back from the Game Developers Conference (Europe) and GamesCOM, in Cologne. Our students exhibited CoBots, Defunct, Little Warlock and Tower Offensive in our booth on the show floor. All photos are courtesy of Mathias Andersson (Producer and programmer on CoBots).

Last minute playtesting / fixing at the airport.
Last minute playtesting / fixing at the airport.
Students, ready to board the flight.
Meeting up with GAME faculty in Cologne
Defunct in our booth at the Game Developers Conference (GDC Europe)
Jerry Jonsson pitching Little Warlock on the GDC Europe showfloor

CoBots was with us too!
Conference swag can be real nice. 😛

The GamesCOM crowd. Overwhelming as always.
The GamesCOM crowd. Overwhelming as always.
Bye bye GamesCOM. Thanks for this year!

Swedish Game Awards 2014

The winners of the Swedish Game Awards 2014 has been announced; Defunct and Flash & Crash joins the proud lineup of awarded student projects from Campus Gotland GAME!

1st year project Flash & Crash won the audience hearts and received the Gamer’s Choice award, with the motivation:

The counting of the votes yesterday revealed a close race between two of the contestants. The winning game was instantly pleasing, fun to watch and inspired people to battle it out. The game pleased visitors of all ages and the station was never quiet.

Gamers Choice: Flash & Crash

2nd year project Defunct – best second year project at the Gotland Game Conference – earned its creators 25 000kr, a legal start package and counseling from Fondia, together with the coveted Game of The Year award. The jury’s motivation read:

From the onset, this game presents itself as a complete package and it executes expertly across the board to deliver a richly satisfying and ready for retail experience. It’s ambitious, colourful and a heck of a lot of fun to play.

Game of the Year: Defunct

Swedish Game Award Winners 2014, photo by The Square

Gotland Game Conference 2014

The Gotland Game Conference has a history of deep exploration of niche topics, using games as the lens with which to examine any number of areas, and presenting the results in an open, and accessible way. In 2013 we highlighted issues of representation and inclusivity, and how gaming, and game culture, can, and should, be part of the solution.

This year, the conference went big.
Biiiig!

At Gotland Game Conference 2014 we introduced the audience to games as they had never seen them before: as motors for innovation and creation; as serious research – and training; as teaching tools; as alternate reality escapism and even as powerful forms of social engagement and world improvement!

We had an amazing line up of speakers to provide us with many, brilliant and articulate viewpoints.

We had Jean-Baptiste Huynh, CEO of WeWantToKnow and creator of the award winning algebra game DragonBox, talking about using games as a teaching medium. Brendon Trombley followed up with Institute of Play, where he does just that: collaborating with teachers at a New York City public school, building on principles underlying games and game design, they suggest a promising new paradigm for curriculum, learning and the institution of school.

You can’t look forward without learning from the past, so Jason Scott, American archivist and historian of technology introduced us to his work at the Internet Archive and their plan to put every computing platform, ever, in your browser. He is leading the charge towards a YouTube for video games and further on to make all computing culture instantly available and shareable!

Jason Scott, talking about JSMESS and the Internet Archive

Swede filmmaker and creative powerhouse, Jerry Belich, gave an intensely personal talk on the fragility of innovation and the creative process, and the entire conference was brought to a close by the, quite frankly, awesome Colleen Macklin (about who we’d need a tl,dr post to make up an adequate description). She gave a presentation that was at once shockingly pragmatic and learned while also managing to be hopeful and inspirational.

Gotland Game Conference was also hosting the Nordic Digital Games Research Association – the premiere international association for academics and professionals who research digital games and associated phenomena. They presented scientific papers on the subject of Gamification, gaming culture and it’s effect on society, and pervasive game systems in everyday life.

In short – we explored game systems stretching beyond living-room escapism, and caught a glimpse of what the future of gaming could hold!

2014 also saw the strongest lineup of student games ever. Across all three years, students presented 28 projects of unprecedented quality. The jury had their work cut out for them, and we ended up with a nice cross-section with all years represented on stage during the bombastic Awards Ceremony;

Show Floor

Speakers

Awards Ceremony