CGA Workshop with Steven M. Ilous

Steven M. Ilous with 1st year of Computer Graphics & Animation 2009
Steven M. Ilous with 1st year of Computer Graphics & Animation 2009

The entire GAME-floor has been teeming with frantic, creative energy as producer and animator extraordinaire Steven M. Ilous led our first year Computer Graphics & Animation-students through a week long workshop.

The group of 30 or so students were divided into smaller teams of 6 and asked to produce – during five days – a short commercial or film either 15 or 30 seconds long. Steven led them through a gradual and iterative process, from the single line concept, to story board, to shooting new material, composing, mixing animation with existing footage and lastly rendering the entire effort.

It’s been an awesome journey – from zeros to heroes, in five days flat!

Update: some teams have posted their videos on youtube, checkit;

They’d Be Everywhere If We Didn’t Eat Them
The Safest
If – Is Your Home Insured?
Swine Flu The Movie

Back from GamesCom Germany

P1120051
Gotland Game Awards is GAMEs great finale of the academic year. During a couple of days – just before the summer holidays – our students get to exhibit their work publicly and to a jury from the entertainment industry. Students are given great feedback, opportunities to network with brilliant people and are awarded some 400 000 SEK worth of sponsored prices.

Whats more; the best projects are invited to come with us to the annual Games Developer Conference and GamesCom in Germany. With 245 000 visitors, 4 100 journalists and 458 exhibitors from 31 countries, it is the largest games trade fair in the world!

Matching the enormous momentum of GGA 2009, GAME flew almost 40 people (students and staff) the 3500km to Cologne to show off our games and education this year. Our troop was so big in fact that GAME occupied two booths at the convention: one in the Business Area where (only) industry people hang out and mingle. And another in hall 6 (the big one!) where we shared the floor with (among many others) Blizzard, Rockstar, Square Enix, Bethesda and Microsoft!

Four schools from other parts of Europe attended the convention, but none could compete with our massive presence: eight games in total, three arcades and two booths entirely built and manned by the students themselves. Check these pictures out!

Game Developers Conference Europe 2009

The Game Developers Conference (GDC) is the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking. The event comprises an expo, networking events and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.

From Wikipedia, The Free Encyclopedia.

With three days of sessions that included keynotes David Cage (CEO of Quantic Dream), Klaas Kersting (CEO of Gameforge), Matias Myllyrinne (Managing Director of Remedy), Hilmar Petursson (CEO of CCP), and Cevat Yerli (CEO of Crytek), and a full line-up of more than 80 sessions, 130 speakers, and over 40 exhibitors and sponsors, GDC Europe has become the largest professionals-only game industry event in Europe.