Martine Pederson on Systems in Social Work

Martine during her lecture

Games are carefully designed, learner-driven systems.
Games produce meaning.
Games are dynamic systems.
Games are immersive.
Games are interactive and dynamic, requiring a player’s participation.”

This is taken from the Institute of Play’s report “Quest to Learn” However, this definition is true of many things – other than games. Social work being one of them.

Martine Pedersen is a social worker with thirteen years experience, and a start up “Indspark”, under her belt. She has worked with with many age groups, and dealt with a number of issues, including drug abuse, anti-social behaviour and, family support.

Early on she saw that behaviour couldn’t be looked at in isolation; that many things contributed to a person’s life situation.

The more she talked about how she saw Social Work, and the methods she uses with her clients, the more we heard applied game design, and knew we had to have her.

Her presentation was advanced game design, applied systems design, and great social work and an absolute asset to the course.

Announcing Alumni Days 2012

GAME Alumni Days Schedule

After a hiatus in 2011, the Alumni Days are back in full glory.

At the end of the autumn semester, just before christmas break, we invite former students currently working in the industry and try to learn from them. We’re doing two full days of guest lectures and a discussion panel – hanging or with our people from FatShark, Might & Delight, Happy Finish, PixelTamer, Meow Entertainment, Zeal Game Studio and more.

As always, we will end with a nice Christmas Party to wind down and celebrate the end of our semester. There’s currently 145 people registered for the party – that’s all game developers on the island; our students, staff, all the local game studios and our invited industry guests.

Here’s some links to previous Alumni Days:
Alumni Day 2008
Alumni Days 2009
Alumni Days 2010

See you out there!