Peter Stråhle returns for another session on art fundamentals and to hold a short workshop – sharing his experience of common modelling mistakes and demonstrating a more efficient work flow in 3D Studio Max.
Anyone interested in game specific art can get some great material here, but the art fundamentals are an especially helpful tool for your team based productions. These are true tricks of the trade. 🙂
We’ve also scheduled some time the following day for Peter to come visit your groups and give feedback on your GGA projects.
Time: Thursday, April 23, 13:00 – 17:00
Location: HGO, E22
Johan Lindfors is a developer and technical chief at Microsoft Sweden and will come here to hold a seminar on XNA Game Studio 3.0.
Johan will introduce the platform and tech, and promised lots of code and hands-on demos. But he will also share his experience and give practical advice for development and project management. Should be very interesting for the budding game developers among us… 😉
Time: Friday, february 27, 12:30-15:00
Location: Almedalen library, E22.
Johan has been working with different aspects of the graphics pipeline at Avalanche Studios and is interested in being a regular lecturer here at GAME.
All GAME graphics students that are able should attend the lecture so we can get some feedback.
Time: Friday, February 20, 10:00-12:00
Location: HGO, E30
Mikael Lindell is a freelance animator working primarily with TV commercials, jingles and presentations. Check out his extensive showreel at 72nollsju.se. He will be here for two days to talk about the freelance profession and 3D animation. He’ll also hold advanced workshops in After Effects.
This lecture is mandatory for the 2nd year CGA students but all are welcome that have time to attend as long as there is room…
Time: Thursday, February 19, 09:00-16:00
Location: HGO, lecture hall B38
Time: Friday, February 20, 09:00-16:00
Location: HGO, lecture hall B51