Sojourn of Heart

Action-adventure platforming game for PC. Made in Unity, with Blender and Clip Studio Paint for art. Keyboard and controller compatible. Use controller for optimal experience.

Team:

  • Nike Landaeus – Artist, Writer
  • Shilong Qi – Project Manager
  • Cory Szczepanska – Artist
  • Linn Ekman – Artist, Animator
  • Felix Klintö – Designer, QA
  • Jing Zhan – Programmer

Descend into Madness

“Descend into Madness” is a rogue-like, dungeon delve-style game that offers a challenging experience where you fight different enemies with your skill, spells and choices that determine whether the adventurer emerges victorious or succumb to the madness…

Team:

  • Victor Brandeborg Norberg – Producer, Sound
  • Arushi David – Project Manager,Design
  • Yijun Huang- Artist
  • Cody Cernohous- Artist
  • Willy Pettersson- Programmer
  • Mattias Buhre- Programmer
  • William Karlsson- Programmer
  • Oskar Af Bjur – QA/testing, Design and sound

Farming Survivor

The game is a roguelite farming survival game.

In the game world, a Cthulhu evil comes to the farmland and asks you(the player) to provide more and more food in each month, otherwise, you will be the food. You have to figure out a way to survive!

Players can build their abilities in multiple ways, to collect enough fruits of plants, to survive in a hard time.

The target platform is PC and the game is developed by Unity.

Team:

  • Tianyi Sun – Game Designer
  • Ruoyu Wen – Game Designer
  • Yuqing Su – UX/UI designer
  • Shurui Zhang – Programmer
  • Jing Zhan – Programmer
  • Yijun Huang – Artist
  • Qiaoting Wang – Artist & Project Management
  • Nathaniel Sherman – Quality Assurance

Robots in Battle

Robots in Battle (RnB for short!) is a roguelike deckbuilder where you play as a hotshot mecha pilot looking to take on all comers as they climb to the top of the mecha fighting league and claim the RnB belt! Customise your deck, upgrade your mecha, enjoy some jazzy tunes and face off with the current champion! And if you prevail and claim their belt, you will become the boss.

Robots in Battle won Best Art Direction at the Gotland Game Conference 2022!

Photo: Ulf Benjaminsson / ulfben.com

Team:

  • Lynn Angerer – Lead Artist, Animator
    Mette Christiansen – 2D Artist
    Oliver Fahlström – Programmer
    Adrian Hagerman – 3D Artist
    Thérèse Lundqvist – Scrum Master, Animator
    Nguyen Robertson – Product Owner, Lead Designer
    Ace Derrick Young – Lead Programmer, Systems Designer
  • Non-students:
    Ville Wickman – Composer
    Hunter Young – Composer

Robots in Battle on itch.io!