Hugwave

Hugwave is a 2D rhythm game, developed for PC and driven by art and music. The player presses the spacebar with the beats of the music and at the same time interferes with the signal of the picture in order to complete a full painting. In the end, the substance of the painting will look different depending on the players being able to fully synchronise with the music with which the virtual world beats with.

A group of creatures get lost in an infinite and chaotic binary forest made of 0s and 1s. They are hidden behind the trees and look from a distance at each other as well as the player. The screen begins to change with the player’s interventions, casting evermore solid grounds for the creatures to connect. The binary trees become real trees, some animals emerge and the forest becomes more lively. After that, the creatures get braver and they get closer to each other. In the end, the creature walks towards us for a warm hug.

The game was inspired by vaporwave, a popular art and music style on the internet. We also hope to provoke players to think about the communication and relationships between people in the age of the Internet.

Hugwave won Best in Show and Best Audio Design at the Gotland Game Conference 2022!

Team:

  • Xiaoding Zhou – Game Design/Art/UI/Music
  • Angelos Motso – Music/Game Design
  • Goutham Jayaraman – Programming/Game Design
  • Qiaoting Wang – Project Manager/Programming/Game Design

Play Hugwave at itch.io!

Robots in Battle

Robots in Battle (RnB for short!) is a roguelike deckbuilder where you play as a hotshot mecha pilot looking to take on all comers as they climb to the top of the mecha fighting league and claim the RnB belt! Customise your deck, upgrade your mecha, enjoy some jazzy tunes and face off with the current champion! And if you prevail and claim their belt, you will become the boss.

Robots in Battle won Best Art Direction at the Gotland Game Conference 2022!

Photo: Ulf Benjaminsson / ulfben.com

Team:

  • Lynn Angerer – Lead Artist, Animator
    Mette Christiansen – 2D Artist
    Oliver Fahlström – Programmer
    Adrian Hagerman – 3D Artist
    Thérèse Lundqvist – Scrum Master, Animator
    Nguyen Robertson – Product Owner, Lead Designer
    Ace Derrick Young – Lead Programmer, Systems Designer
  • Non-students:
    Ville Wickman – Composer
    Hunter Young – Composer

Robots in Battle on itch.io!

Korbin’s Journal

In Korbin’s Journal, you will take on the role of Korbin, the plague doctor. Patients will come to your apothecary seeking treatment, and it is up to you to cure their ailments. Use different tools to find symptoms and craft potions. See your actions reflect on the townsfolk. Will you do your duty?

Play Korbin’s Journal on Itch.io!

  • Question & examine your patients
  • Use the journal to find diseases matching your findings
  • Follow the instructions in the journal to create a  potion
  • See the results of treatments at the end of each day 
Korbin’s Journal at the GGC 2022 showfloor

Korbin’s Journal won Best Storytelling at the Gotland Game Conference 2022!

Team:

  • Lily Ovsakova – Artist
  • Nora Ekeblad – Project Owner and Artist
  • Martin Johansson – Programmer
  • Iulia Armegioiu – Programmer
  • Radim Pistek – Scrum Master and Writer
  • Robin Ahlgren – QA and Writer

Fail Fail Succeed

Fail Fail Succeed is a 2D puzzle platformer, where failing is a strategic move towards success. The game is built for PC and browser play, designed and developed as a 6 week solo project.

Step into the role of an anonymous blocky individual, with one singular goal in mind: make it back to pet your dog. To succeed you need to find transformations orbs that change what you leave behind upon failing, and keep on failing until you succeed – all to be rewarded with some sweet puppy love.

The game was originally developed and published as a weekend challenge, and was designed around metaphors for my own experiences with overworking, stress, burnout and mental health issues – something I am sure a lot of people have experiences with, and perhaps more so after the pandemic – but also about coping and overcoming these difficulties. A few days after the original publishing I decided to keep working on Fail Fail Succeed in my spare time, in order to bring it to GGC.

Myself and Eira, my four-legged companion, hope you enjoy the game!

Fail Fail Succeed won Best Level Design at the Gotland Game Conference 2022!

Play Fail Fail Succeed on itch.io!

Team:

  • Martin Zetterman – Solo Developer
  • Eira – Dog