Introduction to game development (2008)

Introduction to game development is a course in production methodology taken by all GAME-students in their first semester. That’s 85 freshly green artists and programmers, all producing a game within a few weeks. Since 2006 we’re utilizing SCRUM and using Torque Game Builder for quick production, and fence students into the space shooter genre to avoid spending too much time on R&D. Despite these severe limitation (or perhaps, thanks to?) the students consistently manage to surprise us with their creative exploration of the problem space.

DrinkS

DrinkS is a bartender simulator for the Nintendo DS. Mix, shake and stir your way through the city nightlife – as you work your way from decrepit biker bars to ever fancier pubs and classy nightclubs.

DrinkS being played at the Gotland Game Awards 2007
DrinkS being played at the Gotland Game Awards 2007

Awards: DrinkS won “People’s Choice” at Future Play 2007 in Toronto.

DrinkS won "People Choice" at <a href="https://en.wikipedia.org/wiki/FuturePlay">Future Play</a> 2007 in Toronto.
DrinkS won “People Choice” at Future Play 2007 in Toronto.

Team:
Game Design: Marcus Ingvarsson
Programmers: Håkan Mattsson, Andreas Svensson, Jonas Rogert
Graphics: Jonatan Österberg, Povel Gulin, Monica Kreitz, Erik Ökvist
Sound: Johan Skoglund
Website: http://www.drinks-ds.com/

Fairytale

Fairytale is the game that combines a classic storybook mood and adventure game feeling with a new and fresh perspective on interactive products for children. Both young boys and girls today are used to computers and computer games and have much more adept communicative skills than most developers of children’s games seem to believe. Also, we think that a lot of games aimed at children, girls in particular, have a tendency to underestimate their target group.

Fairytale was awarded the Almedalen Library Award and the Jade Project Award at Gotland Game Awards 2008, and they won the Pwnage Award at Gotland Game Awards 2007.

Team:
Producer: Annika Fogelgren
Designer/Programmer: Jens Hedenskog
Programmer: Björn Bergstrand
Lead Artist: Albertina Sparrhult
Pencil Artist: Pernilla Sparrhult
Graphics: Marie Viberg, Johansson
Writer: Arvid Jansson
Website: http://www.fairy-tale.se/

Roskilde

Did you work on this game? Please get in touch with Ulf!

Roskilde was a joint collaboration with the Roskilde music festival. A vertical slice was produced but the game was never completed. The team won Best Presentation at the Gotland Game Awards 2007, but we have no other information in our archives about the project. Did you work on this game? Please get in touch with Ulf to complete this post.

Team:
Cyrus “prozac” Malekani
Magnus Jansson
Niklas Eneqvist
Christopher “Assblaster” Sirén
Johan “Dwarf” Rundkvist
Emil “NES” Söderholm
Mikael “Dolphin” Karlsson
Johan C. Eriksson