Introduction to Game Development is a crash course attended by all first year students in the autumn. It’s true shock-treatment and touches briefly on all issues of game development: simple engine building, 2D physics, implementing game logic, drawing sprites, animating characters, getting content from the artists in the game, synchronizing visual style through the use of mood boards, creating task lists, artifact lists, usability, common project related problems, common cooperation problems and how to get several people to all contribute to a single solution, a final goal.
The games themselves range from basic Breakout and Pong-clones, to simple toys like Bomb & Rabbit to truly original designs like Petal Pusher or Holysm. But most importantly: what is picked up from this one important course is generally applicable to all projects throughout your time at GAME.
Promqueen is a satirical life simulator letting you be a girl in her late teens. To succeed, you must experience an everyday life where managing relations, keeping boyfriends at bay, sneaking in through the window and climbing the social ladders are important matters. The goal of the game is to become Promqueen, but it is a long hard road getting there…
Bishops Pawn is a mystery adventure/RPG taking place during the twenties, in a city named Port Bishop. Henry Warden has just traveled from England to attend the funeral of an old friend. At the arrival, Warden meets Charlotte Harper,the daughter of the departed. Harper being a reporter usher around Warden in the city while trying to capture the scoop of a recent murder. While roaming the city, our two heroes gets caught up in more than they bargain for
Bishops Pawn is a point & click murder mystery, created by second year students in 2004. Team: Gustaf Hiort af Ornäs, Design/Programmering Johan Stenberg, Graphics Karin Ryding, Programming Mikael Hedberg, Design/Ljud&Musik