A Moderately Interesting Dungeon Crawler

AMIDC is a moderately interesting roguelike with dungeon crawling elements. Combine your class and race to tailor your playstyle and fight your way through procedurally generated dungeons. Find loot, progress your character and overcome adversity in this tactical, turn based game.

AMIDC at the Gotland Game Conference 2022

Team:

  • James Young-Rogers – Project Owner, Lead Graphics
  • Gabriel Axelsson – Scrum Master
  • Jungbin Sir – Graphics
  • Jayden Söderholm – Graphics
  • Mario Palleschi – Programmer AI and Combat
  • Henrik Nillson – Programmer Node and Movement
  • Mattias Axelsson – Quality Assurance, Level Design, Audio Design

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Dream Connection

~ Where Dreams and Games Meet ~
– Do you know what it feels to jump from dream to dream?
Our main character Seira does, join her on a journey through the dreamscapes.

~ Dream Jumping ~
You get to jump between dreams, quite literally. Experience shifting dreams as you teleport through the different dreamworlds.

~ What We Offer ~
– Expressive mechanics: shift between the dreams with dash, air jump and glide.
– Activities: you can also float in water and bounce on bubbles.
– Narrative: story influenced by the nature of dreams.
– Zoom function: admire the art up close, or plan your route as you navigate the map.
– Original pixel art and music specifically tailored for our levels; discover the beauty of the dreamworlds.
~ Standard Mode and Arcade Mode ~
– Challenge your platforming skills in our arcade mode.
– Or just enjoy the journey of Seira in her quest for doughnuts!

Team:

  • Ayça DurmuÅŸ – Level Design & Project Management
  • Micaela Cederlund – Level Design & 2D Art & Research
  • Mingyue Guan – 2D Art & Art Concept
  • Tieren Costello – Music & Sound Effect
  • Zijian Liu – Producer, Scripting & VFX

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Gummy Climbers

Gummy Climbers is a 2D local co-op puzzle action platformer where you and your friend take on the roles of two bouncy Gummy Bear friends, out on a hike through a candy filled world. To reach your end goal of roasting marshmallows on the peak of the candy mountain, you need to communicate, work together and combine your gummy-based abilities to overcome the various challenges you meet along the way. So what are you waiting for? Grab a controller and invite your friend over; an oh so sweet adventure awaits!

Team:
Rongkun Sun – Project Management, Concept Art & Lead Design
Carl Swanberg – Programming, Music, Sound FX
Jichao Zhang – Programming
Olivia Wang – Environment Art & Concept Art
Mustafa Alhamed- Character Art & Animation
Martin Zetterman – Level Design & QA

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It Has Been Three Months

It Has Been Three Months takes the player into the world of Lou, whose phone they have just found. The interface of the game represents that of a modern day phone, allowing the player to enter Lou’s world through social media, photos and communication with her friend Cass. The player must use these tools to find out what happened to Lou before she went missing.

The game was developed with Unity, targeting PC platforms.

Team:

  • Dani Rizal – Product Owner and Writer
  • Nora Ekeblad – Producer and Writer
  • Rebecka Lewin – Programmer
  • Lovisa Walchshofer – Graphic Artist
  • Alva Wäppling – UI Artist

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