Blade Story

Blade Story is a 2D platform adventure, much like the modern Mega Man and Metroid games. The trio behind Blade originally set out to produce a 3D animated short, but disaster struck just weeks prior to Gotland Game Awards (fire and electrics were involved…) – and Blade is thus an emergency fallback production.

Talk about panic-oriented programming. 🙂

Team:
Lukas Hägg
Johan Rundkvist
Ola Persson

Vertigo

Vertigo is an adrenaline pumping platform racing game for up to 4 players. The game is about getting yourself from start to finish as fast as possible, and the trick is to chain powerups. Powerups make you go faster and faster, and you want to grab a new powerup before the effect of the previous one fades.

Vertigo won the “Pwnage Award” (best at show, all categories) at Gotland Game Awards 2008. And the team went on to create their own company called Run Jump Duck Entertainment. It was nominated for “Game of the Year” and “Best XNA game” in the 2009 Swedish Game Awards, and for “Best New Nordic Talent” at the Nordic Game Conference in 2009.

The game was released on Xbox LIVE Community Games in the summer of 2009.

Team:
Producer: Max Tiilikainen
Lead Programmer: Daniel Martis
Graphics, Animation: Povel Gulin
Programmer: Olof Ahlberg
Website: http://www.vertigogame.com/

Introduction to game development (2008)

Introduction to game development is a course in production methodology taken by all GAME-students in their first semester. That’s 85 freshly green artists and programmers, all producing a game within a few weeks. Since 2006 we’re utilizing SCRUM and using Torque Game Builder for quick production, and fence students into the space shooter genre to avoid spending too much time on R&D. Despite these severe limitation (or perhaps, thanks to?) the students consistently manage to surprise us with their creative exploration of the problem space.

DrinkS

DrinkS is a bartender simulator for the Nintendo DS. Mix, shake and stir your way through the city nightlife – as you work your way from decrepit biker bars to ever fancier pubs and classy nightclubs.

DrinkS being played at the Gotland Game Awards 2007
DrinkS being played at the Gotland Game Awards 2007

Awards: DrinkS won “People’s Choice” at Future Play 2007 in Toronto.

DrinkS won "People Choice" at <a href="https://en.wikipedia.org/wiki/FuturePlay">Future Play</a> 2007 in Toronto.
DrinkS won “People Choice” at Future Play 2007 in Toronto.

Team:
Game Design: Marcus Ingvarsson
Programmers: HÃ¥kan Mattsson, Andreas Svensson, Jonas Rogert
Graphics: Jonatan Österberg, Povel Gulin, Monica Kreitz, Erik Ökvist
Sound: Johan Skoglund
Website: http://www.drinks-ds.com/