Fairytale is the game that combines a classic storybook mood and adventure game feeling with a new and fresh perspective on interactive products for children. Both young boys and girls today are used to computers and computer games and have much more adept communicative skills than most developers of children’s games seem to believe. Also, we think that a lot of games aimed at children, girls in particular, have a tendency to underestimate their target group.
Roskilde was a joint collaboration with the Roskilde music festival. A vertical slice was produced but the game was never completed. The team won Best Presentation at the Gotland Game Awards 2007, but we have no other information in our archives about the project. Did you work on this game? Please get in touch with Ulf to complete this post.
Cyrus “prozac” Malekani
Christopher “Assblaster” Sirén
Johan “Dwarf” Rundkvist
Emil “NES” Söderholm
Mikael “Dolphin” Karlsson
Johan C. Eriksson
Posted on - Comments Off on Introduction to game development (2006) Categories2D games Tags1st year
Introduction to Game Development is a crash course attended by all students in their first semester. 2006 saw the introduction of the Torque 2D-platform (replacing Flash from previousyears), and a general space shooter theme.
Sumo was originally created as an school assignment in the theme ”modernistic game”. Sumo is a modernistic fighting game based on finger wrestling. The first version of Sumo was made with the program Gamemaker and simple graphic. The game received good reviews at school and Yokaj Studio decided to compete in Swedish Game Awards with Sumo. Two weeks before the competitions deadline, they started rebuilding the game in Java. Even though all the members of the studio are artists they succeded making a functional game. The reward came when Sumo won the ”Best game concept” cathegory in Swedish Game Awards 2006.