Fail Fail Succeed

Fail Fail Succeed is a 2D puzzle platformer, where failing is a strategic move towards success. The game is built for PC and browser play, designed and developed as a 6 week solo project.

Step into the role of an anonymous blocky individual, with one singular goal in mind: make it back to pet your dog. To succeed you need to find transformations orbs that change what you leave behind upon failing, and keep on failing until you succeed – all to be rewarded with some sweet puppy love.

The game was originally developed and published as a weekend challenge, and was designed around metaphors for my own experiences with overworking, stress, burnout and mental health issues – something I am sure a lot of people have experiences with, and perhaps more so after the pandemic – but also about coping and overcoming these difficulties. A few days after the original publishing I decided to keep working on Fail Fail Succeed in my spare time, in order to bring it to GGC.

Myself and Eira, my four-legged companion, hope you enjoy the game!

Fail Fail Succeed won Best Level Design at the Gotland Game Conference 2022!

Play Fail Fail Succeed on itch.io!

Team:

  • Martin Zetterman – Solo Developer
  • Eira – Dog

A Moderately Interesting Dungeon Crawler

AMIDC is a moderately interesting roguelike with dungeon crawling elements. Combine your class and race to tailor your playstyle and fight your way through procedurally generated dungeons. Find loot, progress your character and overcome adversity in this tactical, turn based game.

AMIDC at the Gotland Game Conference 2022

Team:

  • James Young-Rogers – Project Owner, Lead Graphics
  • Gabriel Axelsson – Scrum Master
  • Jungbin Sir – Graphics
  • Jayden Söderholm – Graphics
  • Mario Palleschi – Programmer AI and Combat
  • Henrik Nillson – Programmer Node and Movement
  • Mattias Axelsson – Quality Assurance, Level Design, Audio Design

Read more about A Moderately Interesting Dungeon Crawler!

Dream Connection

~ Where Dreams and Games Meet ~
– Do you know what it feels to jump from dream to dream?
Our main character Seira does, join her on a journey through the dreamscapes.

~ Dream Jumping ~
You get to jump between dreams, quite literally. Experience shifting dreams as you teleport through the different dreamworlds.

~ What We Offer ~
– Expressive mechanics: shift between the dreams with dash, air jump and glide.
– Activities: you can also float in water and bounce on bubbles.
– Narrative: story influenced by the nature of dreams.
– Zoom function: admire the art up close, or plan your route as you navigate the map.
– Original pixel art and music specifically tailored for our levels; discover the beauty of the dreamworlds.
~ Standard Mode and Arcade Mode ~
– Challenge your platforming skills in our arcade mode.
– Or just enjoy the journey of Seira in her quest for doughnuts!

Team:

  • Ayça DurmuÅŸ – Level Design & Project Management
  • Micaela Cederlund – Level Design & 2D Art & Research
  • Mingyue Guan – 2D Art & Art Concept
  • Tieren Costello – Music & Sound Effect
  • Zijian Liu – Producer, Scripting & VFX

Read more about Dream Connection!

Gummy Climbers

Gummy Climbers is a 2D local co-op puzzle action platformer where you and your friend take on the roles of two bouncy Gummy Bear friends, out on a hike through a candy filled world. To reach your end goal of roasting marshmallows on the peak of the candy mountain, you need to communicate, work together and combine your gummy-based abilities to overcome the various challenges you meet along the way. So what are you waiting for? Grab a controller and invite your friend over; an oh so sweet adventure awaits!

Team:
Rongkun Sun – Project Management, Concept Art & Lead Design
Carl Swanberg – Programming, Music, Sound FX
Jichao Zhang – Programming
Olivia Wang – Environment Art & Concept Art
Mustafa Alhamed- Character Art & Animation
Martin Zetterman – Level Design & QA

Read more about Gummy Climbers!