S.A.P.S: Subatomic Particle Acceleration Simulation

S.A.P.S: Subatomic Particle Acceleration Simulation is an idle game where you interact with a particle simulation through upgrades and a zone system, viewed through a retro computer interface with a distinctive colour scheme.

Read the related thesis: Nonverbal Communication in Game Design: Interface opacity, visual theming, and particle feedback in idle games.

Team:

  • Miguel Ernesto Buba Lasarte
  • Sebastian Gustafsson
  • Oskar Larsson

Misha

It’s almost Christmas. You play as Helen, spending a quiet evening at home with your sweet calico cat, Misha.

Get Misha on Steam.

What begins as an ordinary night—soft lights, gentle moments, a quiet meow—might not stay that way.

Misha is a short narrative visual novel about everyday interactions and the choices woven into them. Through simple actions and branching dialogue, you shape how the evening unfolds—often in ways you might not expect.

Read the related thesis: Misha: Guilt as a core narrative design element in a Visual Novel.

Team:

  • Thanursan Mahesan
  • Fateme Mohamaddi
  • Jingyuan Dai
  • Umar Ateeq
  • Margarida Fernandes Alfacinha Varela