F.R.A.U.S is a highly intelligent virus created solely to infiltrate rogue operations and companies to take them down from the inside. You play as the AI virus F.R.A.U.S. In the vertical slice you have been sent to infiltrate an underground research facility performing unethical and immoral research on human subjects.
It is your goal to rescue the prisoners and take them to safety all whilst maintaining your cover within the computer mainframe. If you get discovered you will lose access to the facilities computer mainframe and be unable to rescue the prisoners.
F.R.A.U.S won the Almedalen Library Award at the Gotland Game Conference 2016.
Adam Salonen – Producer & Environment Artist
Morgan Nilsson – Lead Art & Character/Animator Artist
Andreas Lundmark – Technical Artist & Programmer
Ara Mohammad – Lead Designer & Level Designer
David Eliasson – Scrummaster & Programmer
Folke Stovring Nielsen – Lead Code & AI Programmer
Tools used: Unity, Blender, SourceTree, Microsoft Visual Studios
Synapse is a 2D puzzle game that teaches the player about the brains functions, form and different illnesses that affect the brain. Puzzle through different brains and see if you can lead the nerve to the right brain part. Explore the brain and find out what things do and how they correlate to each other!
Synapse is built through traditional 2d Animation using SAI and Photoshop and with Unity
Emelie Rodin – Producer & 2d Artist
Adrienne Gunnarsson – Lead Designer & Art Director
The Runes of Kalevala is a cooperative RPG/adventure game that uses gameplay to drive the narrative. You take on the roles of legendary heroes as you immerse yourself into the Finnish national epos Kalevala, experiencing the epic tale as if you had been there yourself.
The Runes of Kalevala features local co-op to allow players to go on quests and experience an adventure together. Unlike traditional co-operative RPG-type games however, which rely heavily on the players enjoying the same type of activities, The Runes of Kalevala will allow you to play together while playing differently.
Imagine if in The Lord of the Rings when Gandalf left the fellowship for errands of his own that his adventure and the fellowship’s would play out simultaneously and the effects of one party’s actions affected the other.
Sam and Nicole is an educational dating sim/visual novel about two girls in love. The game is intended to be supportive for young adults who are trying to figure out their sexuality, and educational for other people who do not know how hard it can be to be in a samesex relationship. The game is made in the visual novel engine Ren’Py.
Awards: Sam and Nicole won Best Diversity Effort at the Swedish Game Awards 2016 and given a cash prize of 7000 SEK as well as two conference passes to Game Developers Conference in San Francisco.