It Has Been Three Months

It Has Been Three Months takes the player into the world of Lou, whose phone they have just found. The interface of the game represents that of a modern day phone, allowing the player to enter Lou’s world through social media, photos and communication with her friend Cass. The player must use these tools to find out what happened to Lou before she went missing.

The game was developed with Unity, targeting PC platforms.

Team:

  • Dani Rizal – Product Owner and Writer
  • Nora Ekeblad – Producer and Writer
  • Rebecka Lewin – Programmer
  • Lovisa Walchshofer – Graphic Artist
  • Alva Wäppling – UI Artist

Read more about It Has Been Three Months!

Let the World End While I’m Here

Let the World End While I’m Here is a 2D rhythm-adventure game set at the end of the world. Follow a song from across the ocean in this narrative journey, overcoming impossible obstacles to find the voice calling out to you. Test your determination (and your rhythm) in a final adventure!

Team:

  • Tieren Costello – Director and Music,
  • Keating Shahmehri – Lead artist,
  • Shurui Zhang – Lead programmer,
  • Goutham Jayaraman – Programmer,
  • Nathaniel Sherman – Designer,
  • Yiwu Yang – Narrative Designer

Let the World End While I’m Here on itch.io!

Niyo

Niyo is a 2D metroidvania dungeon crawler for PC, made in Unity. You play as Niyo, an agile axolotl who moves around on their cane exploring an old world. You will be using your trusty hookshot to make your way through the dungeon, and attack enemies using your reliable cane. The art direction of Set in Stone aims to capture and combine the nostalgic feelings of pixel-art games with the polish of modern indie games.

Team:
Gabriel Senekovic – Programmer, Product Owner
Sophia Al-Nawasreh – Programmer, Web Designer
Jasper D’Aniello – Graphic Artist
Alex Andersson – Graphic Artist, Level Designer
Nicolas Hammar – Level Designer, Sound Designer

Read more about Niyo!

Amelite

Amelite is available on Steam

Amelite is a 2D platformer that will challenge your creativity in this new take on a classic genre. Create your own path as the power of drawing platforms is in YOUR hands.

Find yourself at the bottom of an abandoned and mystical tower, overgrown by dangerous crystals. With the help of a peculiar creature, climb your way to the top through an ever challenging environment, and find your way home. Leap over gaping holes, block incoming projectiles, or wall-jump in tandem with your own walls. Amelite is a game packed with creative challenges, and every player is free to make their own solutions! 

This game has been developed for PC, and using a mouse is highly recommended. The game is also compatible with drawing tablets. 

During the 2021 Gotland Game Conference Amelite won Best In Show, Best Game Feel, Best Level Design and Best Presentation.

Team:

  • Oliver Lincke – Director, Environmental Art
  • Sabina Hallmén – Producer, Narrative, PR
  • Amanda Östman – Assistant Producer, SFX, VFX
  • Cédric Le Therisien – Gameplay Design, Level Design, QA
  • Pontus Canholm – Programming, Level Design
  • Fabian Larsson – Programming
  • Frida Björnfot – Art Direction, VFX & Rendering
  • Erik Börjesson – Animation, Storyboards
  • Sander Wellmar – Music