Still

Still is a 2D side-scrolling stealth game with a horror theme set in an abandoned fictional warzone in winter. The player takes on the role of a young woman in her twenties searching for answers about her father’s fate during a past conflict. The narrative unfolds as she explores haunted bunkers and plains, encountering the ghosts of deceased soldiers. Some spirits offer guidance, while others pose a threat and chase her. The player must constantly manage the character’s breathing throughout the game to survive, keep calm, and hide from enemies.

Still at the Gotland Game Conference 2024

Still was awarded Best Audio Design and The Innovation Award at the Gotland Game Conference 2024.

Team Sword Dog Studios:

  • Nicolas Hammar
  • Alisa Kontorovic
  • Melika Haghikia
  • Benjamin Svensson
  • Max Marshall

Moccoletti

Moccoletti is a 2-4 player arena-style game with full controller support, where players will run around a garden maze, trying to deplete one another’s candle by shooting gusts of wind, navigating, dodging, or hiding in the dark to avoid the same happening to them. The game uses a pixel-art style, heavily relying on a mix of theatre and carnival aesthetics. The players choose between a wide selection different carnival mask as characters; and a range of weapons which all shoot wind in different ways (a hand fan is slow but hits a wider angle, while a hair dryer shoots in a straight line but has to recharge for a while to be useable again). The players can choose between different game modes for a free-for-all, or a team-based experience for a longer series of games to blow each other away in a carnival evening of chaos and mayhem!

Moccoletti was awarded Best Presentation at the Gotland Game Conference 2024, hand has since been released on Steam.

Team Consortium of Octopus:

  • Miranda Angyal
  • Jiahe Xing
  • kimia Haghighi
  • Casey Soon-Su Pössl
  • Jean Carnesecchi

Recitallion

Recitallion is a 2D grid based real time card game fighter. Engage in 1v1 or 2v2 bouts in which you beat your opponent using spell cards. Sacrifice the cards in your hand for powerful one-time effects or summon them for long-term support in battle. There is one catch though: summon theft. If your opponent defeats one of your summons, they can add it to their own deck to play against you! The game promises strategic but hectic combat, where good summon placements and smart use of sacrifices are key to winning the battle, as well as tense gameplay where comebacks are always possible thanks to the summon theft mechanic.

Team Shogi Cards:

  • Dani-Alys Rizal
  • Tomas Maslejak
  • Philipp Rossbach
  • Hanna Alvelais

Slash Dash Samurai

Slash Dash Samurai is developed by Drowned Phone, a team of seven game design students. The project is run within the context of a vertical slice university course, lasting ten weeks in total. Your demon overlord sends you to do your job of slaying undead soldiers, as the demon harvests death essence in order to remain immortal. Use all weapons at your disposal to slay the undead. If you do well, your overlord might reward you. The game is a 2D pixelart endless mobile arcade roguelike. Swipe on the screen with your finger to charge the samurai’s dash. Every time the samurai dashes, he also slashes with his sword, slaying any enemies nearby. On top of this melee attack, the player can use a gun to damage enemies from afar without dashing. This is done by pressing a button while swiping. As you play the game, you upgrade your skills to become stronger and unlock abilities to aid you for the rest of the game. The longer you survive, the harder the game gets. Get as high of a score as you can!

Team Drowned Phone:

  • Igors Sorogovecs
  • Jekabs Netenbergs
  • Jonathan Hedvall
  • Josef Lindvall
  • Anton Lindgren
  • Elisabetta Maria Poli
  • Josef Lindvall
  • Pietro Miglierini