Still

Still is a 2D side-scrolling stealth game with a horror theme set in an abandoned fictional warzone in winter. The player takes on the role of a young woman in her twenties searching for answers about her father’s fate during a past conflict. The narrative unfolds as she explores haunted bunkers and plains, encountering the ghosts of deceased soldiers. Some spirits offer guidance, while others pose a threat and chase her. The player must constantly manage the character’s breathing throughout the game to survive, keep calm, and hide from enemies.

Still at the Gotland Game Conference 2024

Still was awarded Best Audio Design and The Innovation Award at the Gotland Game Conference 2024.

Team Sword Dog Studios:

  • Nicolas Hammar
  • Alisa Kontorovic
  • Melika Haghikia
  • Benjamin Svensson
  • Max Marshall

Moccoletti

Moccoletti is a 2-4 player arena-style game with full controller support, where players will run around a garden maze, trying to deplete one another’s candle by shooting gusts of wind, navigating, dodging, or hiding in the dark to avoid the same happening to them. The game uses a pixel-art style, heavily relying on a mix of theatre and carnival aesthetics. The players choose between a wide selection different carnival mask as characters; and a range of weapons which all shoot wind in different ways (a hand fan is slow but hits a wider angle, while a hair dryer shoots in a straight line but has to recharge for a while to be useable again). The players can choose between different game modes for a free-for-all, or a team-based experience for a longer series of games to blow each other away in a carnival evening of chaos and mayhem!

Moccoletti was awarded Best Presentation at the Gotland Game Conference 2024, hand has since been released on Steam.

Team Consortium of Octopus:

  • Miranda Angyal
  • Jiahe Xing
  • kimia Haghighi
  • Casey Soon-Su Pössl
  • Jean Carnesecchi

Your Game Design Trainer Co.

This is a game about dark patterns in game design. Dark patterns are game design approaches that leverage the developer’s advantage to manipulate and exploit the players in order to maximize profit. Dark patterns are ubiquitous nowadays, and we believe they are unsustainable for both players’ experience and industry development, so we made this game for the players to raise their awareness and reflections. In this game, the player will play as a game designer in a blueprint-like workspace. They will first need to place the basic game modules (such as the basic system and gameplay) on the canvas and connect them together to build a game loop. Then simulated players will appear and move around the cycle and quit after some time. At this point, the players will be offered the option to attach dark patterns (such as pay-to-skip and game ads) on the game modules. Each dark pattern the player implements will erode the simulated game’s reputation, yet it will also bolster the profits. As the game concludes, the player will realize that the true measure of success lies not in the game’s reputation, but in its profitability. We also added a dashboard for all commercial data in the game and a player review page in order to make the progression more comprehensible.

Team Four People:

  • Chao Liu
  • Xinchen Gong
  • Haoran Feng
  • SIHUI LIU

Force of Nature

This game is a 2D character action game with minor platforming but centred on comboing attacks with element-based abilities. It is a level-based game however this is a vertical slice project so will be displaying one finished and polished level at GGC. You play as an unnamed character who caused the world to go into chaos after stealing a vital artifact from an abandoned temple belonging to mother nature. Upon touch, the artifact transforms into a whip and wraps itself around the character, making itself a part of them. The environment around them has turned hostile because of your actions and the only way to stop the destruction of earth is for you to die. You can use the whip as a melee attack but pair it with each of your abilities to cause further damage output and other secret abilities for you to learn.

Team Backstreet Studios:

  • Hanna Aref
  • DĂłra Kiss
  • Thuy Dang Ngoc Phuong
  • Sophia Bieringer
  • Otto Roberts Olšteins