Projekt K8

Project K8 is a rogue-like game. You control K8, a genetically engineered super-soldier, fending off war robots by creatively using her only power – telekinesis – in a desperate attempt to flee the scientific lab she was born in.

Team:

  • Kiarash Taherkhani – Product Owner, Creative Director, Programmer
  • Ameer Khalid – Art lead, Graphic artist, Producer
  • Lisa Martijn – Character design, Animation, Graphic artist
  • Jacob Farraj – Project Manager
  • William Melander – Programmer, animation implementation
  • Luka Grepl-Malmgren – Graphic artist
  • Robin Ahlgren – Test Lead, Open minor

The Quacken

You, as the duckling, must escape the crocodile manor. To do that, you have different mechanics at your disposal which you can figure out by exploring. The game involves hiding from enemies and making your way through each area by going out through a door or down a staircase. It is a stealth puzzle game, targeted at people who like pixel games, stealth puzzle games and retro game fans.

Platform: PC/HTML5
The tools used to make this game: Unity, Visual Studio, WebGL, C#, XML, Pyxel Edit, Aseprite, Github, Gitkraken, Photoshop.

Play The Quacken!

Team:

  • Ruta Sapokaite – Pixel Art / Programming
  • Kevin Andersson – Art Direction
  • Vidar Grönros – Level Design / Implementation
  • Marina Arknell – Gameplay Programming / Game Design
  • Daria Dragana Paunchici – Project Management / Level Design
  • David Naußed – Lead Programmer

Nailed It

Nailed it is a 2D casual golfing game in which you swing your hammer around to hit the nail! During these rough winter times, the house has taken some serious damage, and it’s up to you fix it! Take control of the hammer, swing it around, and release it at the right time to gain momentum and determine your path. Repair the house with as little turns as possible until you have Nailed it!

Download and play Nailed It!

Team:

  • Erik Norstedt – Artist
  • Erik Glastra – Artist
  • Simon Östman – Designer
  • Amanda Östman – Music & Sound
  • Daniel Michaneck – Programmer
  • Felix Almqvist – Programmer

Lorn

Some games do not follow the path of other games. They take their own way, beyond their designers’ initial meaning. Lorn uses metaphors and abstractions and needs to be experienced without prior knowledge about it in order to properly experience it. This is a super small game with a message.

Lorn was developed as a third year bachelor’s thesis project.
It was developed using Unity and Photoshop and can be played on a PC or a Mac computer. Only keyboard needed for controls.

Download and play Lorn!

Team:

  • Adam Olsson – Game design, Programming, Level design
  • Anna Malkan Nelson – Game design, Art, Level design
  • (Alma Segeholm – Music – Outsourced)