Kato

Update 2019-05-14: Kato is now out for free on itch.io!

Kato is an adventure game set in a small village, where you play as the dog Kato. You take it upon yourself to help the villagers with their troubles. Help your neighbours come together and help each other to build a better tomorrow with creative dog solutions.

"Kato

Team:
Kim Ohlsson – Scrum Master & Writer
Leon Andersson – Systems Programmer
Julia Eklund Granstedt – 3D Artist & Animator
Jonathan Nitzan Andersson – Technical & Environment Artist
Arvid Edström – Gameplay programmer & Level Designer
Ludvig Baummann Olsson – Game Designer & Scripter
Elin Tvinne Flyg – Concept & 3D Artist
Julia Siljebo – Music Composer

Kato is a casual, lighthearted, 3rd person adventure game developed for PC in Unreal using Photoshop, MotionBuilder, SourceTree, 3DStudioMax, Substance Painter and MudBox.

Primal Party

Update: Primal Party is available for download at itch.io!

Join the Primal Party and team up with your favorite pri-mate! Steal magic juice barrels with your tail and defend them against the other team and raiding Knights. But watch out for the falling fruits, their explosive powers will surely be used by your opponent to achieve victory and bamboozle you.

Primal Party on the Gotland Game Conference 2018 show floor.
Primal Party on the Gotland Game Conference 2018 show floor.
Primal Party on the Gotland Game Conference 2018 show floor.
Primal Party on the Gotland Game Conference 2018 show floor.
Primal Party on the Gotland Game Conference 2018 show floor.
Primal Party on the Gotland Game Conference 2018 show floor.

Team:
Marcel Bailleul – Producer and Lead Design
Steven Kolankowski – Lead Code and Design
Benjamin Lockwood – Art and Design
Stella Nyberg Brodda – Art and Design
Gabriel Ringmar – Code and Design
Mohamad Saleh – Lead Art and Design
www.instagram.com/primalparty
www.facebook.com/PrimalPartyGame
https://hexagonal.itch.io/primal-party

Primal Party is a 2v2, isometric party game developed for PC in Unreal using 3DSMax, Substance Painter, Photoshop and MotionBuilder. Further potential platforms are PS4, Xbox One and Switch.

The Primal Party team at the Gotland Game Conference
The Primal Party team at the Gotland Game Conference

Nova Factor


Nova Factor is where you play against your opponent with all your actions recorded and repeated in the next round by a copy of yourself. Be your own team mates in Nova Factor! The game is a competitive, first person, multiplayer shooter taking place in an alternate reality.

Team:
Alex Östermark – Graphics
Christopher Fisher – Graphics
Nicholas Lo – Graphics
Petter Larsson – Graphics
Mikael Sukoinen – Management/Sound
Nikolay Valkov – Programming
Rishi KS – Programming
bloodberry-games.itch.io/nova-factor
Developed for PC on Unreal Engine 4 using 3Ds Max, Maya, Visual Studio, Fl Studio and Komplete 11.

Awards:
Nova Factor won The Innovation Award at the Gotland Game Conference 2018.
Nova Factor won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Innovation Award</a></strong>  at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Nova Factor won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Innovation Award</a></strong>  at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Nova Factor won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Innovation Award</a></strong>  at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Reminiscence


Reminiscence is a single player, first person psychological horror game set in a pediatric ward of a hospital. As the player, you journey into a child’s perspective of a serious illness. By collecting pieces of a drawing which symbolizes joyful childhood memories, you are able to resist the sickness within.

Reminiscence on the Gotland Game Conference 2018 show floor.

Team:
Anna Lindholm – Artist, Product Owner
Evelina Paulsson – Artist
Rebecka Näsberg – Artist
Jakub Wolfram – Sound Manager, Producer
Christian Edberg – Programming
Kyle Alley – Programming
www.facebook.com/LockedUpStudio/

The game is developed for the PC using; Unreal Engine, 3D Studio Max, Visual Studio, Substance Painter, Mixcraft 8 Home Studio, Motive, Photoshop and Motionbuilder.