Refracted Fate

Refracted Fate is an adventure-horror puzzle game, in which you utilize your ability to shift between dimensions to overcome the challenges in your path. The challenges have multiple solutions, each gives rise to its own consequences.

The game is developed for the PC using; Unreal Engine, Maya, 3Ds Max, Visual Studio, Substance Painter, 3D coat and Perforce.

Team

  • Pontus Berglund – Lead Designer & Programmer
  • Ricardo Aranda – Lead Art
  • Oskar Kervefors – 3D Art
  • Sanna Lundberg – 3D Art

facebook.com/RefractedFateGame/

Rune Mages

Rune Mages is a top-down, turn based strategy game that puts you in control of a couple of mages that wields runic magic. Demons have invaded the land and it is up to you to push them back and close their portal. Use strategic movement and cover to your advantage and combine runes to create spells that will hurt or hinder the enemies in your path.

Tools used: Unity 5, 3DSMax, Substance Painter, B2M, Motionbuilder, Motive.

Team:

  • Bengt Hagnelius – Producer & Programmer
  • Philip Olsson – Lead Game Designer & Programmer
  • Joakim Person – VFX Artist
  • Jonatan Ersarp – Lead Artist
  • Linda Thern – Lead Animator
  • Maximilian Höglund – Lead Programmer
  • Henrik Järleblad – Composer
  • www.facebook.com/Rune-Mages-114751312413036/

Fast Gear

Fast Gear is a story driven racing game where the racing affects the story and the story affects the racing. The art style and music is 80s themed. The game is made in unity, the 3d art is made in 3Ds max and the 2D art is made in photoshop.

Team:

  • Fabian Thoma – Producer,
  • Tim Rojo – Programmer,
  • Daniel Qvarnemark – Art Lead,
  • Morgan Kringstad – Lead Design,
  • Simon Glans – Lead Programmer,
  • Jari Melgén – Artist,
  • Lucas Pålsson – Artist

www.facebook.com/fastgeargame/

A Rat Betwixt

A rat Betwixt is an isometric, turn-based tactical game about the exploration of a bunker in future medieval Sweden. During that exploration, multiple players will be asked to complete objectives that can run counter to the survival or efforts of the rest of the group. Players control their avatars via tablet or phone screens, where their objectives and moves are hidden from other players.

Visitors playing A Rat Betwixt at the Gotland Game Conference 2017

The game uses Unity as its main engine, with music provided by Elias software. Input is given via touch on smartphones or tablets.

Team

  • Karl Malm – Producer
  • Sebastian Engstrand – Lead Designer
  • Sakarias Ståhl – Lead Art
  • Anders Schultheiss – Lead Animator
  • Adrian Hedqvist – Lead Programmer
  • Linus Bjernhagen – Lead Network Programmer
  • Maximilian Bergström – Lead Character Artist

www.facebook.com/BetwixtGame/